L_World: a 200 km2 world-partitioned landscape from a seeded heightmap
Off the ladder at the user's request. Scripts/Authoring/generate_heightmap.py (numpy, installed locally by bootstrap-pylib.sh) writes a 16-bit height PNG and three 8-bit weight PNGs to Content/World/Heightmaps; create_world.py rebuilds /Game/Maps/L_World from them through ULandscapeAuthoringLibrary in the new SaltyEditor module, which wraps ALandscape::Import because the engine exposes no landscape creation to Python. Uses Elite_RockyMeadows' landscape material and layer infos (the pack itself is still uncommitted). 4033 vertices a side at 350 cm a quad; swap the PNGs and rerun to change the terrain. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5.1
parent
0189ed9124
commit
1945ef033b
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:4d0859b5415cbca381e0210b067826cdaa27348c851accaf3f8ff40b823b438b
|
||||
size 11048
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:3680784a5e4a88853722ce01d2ce13586f7b95c0480b3bc976663329ee35d71b
|
||||
size 1697
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:653f0b2e2ab69c906d7e53b85d4dd2900068bfe20738e939dceb4ee57e1de80d
|
||||
size 3028
|
||||
Reference in New Issue
Block a user