Move the heightmap PNGs out of Content into RawContent/World
The editor offered to import them as textures on every start; source files for authoring scripts do not belong under Content. create_world.py and generate_heightmap.py read them from RawContent/World/Heightmaps. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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Claude Fable 5.1
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@@ -39,7 +39,7 @@ Claude Code at it. Reconnect with `/mcp` once the editor is up. Close the editor
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before a shell build.
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Off the ladder: `Content/Maps/L_World`, a ~200 km² world-partitioned landscape built by
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`Scripts/Authoring/create_world.py` from PNGs in `Content/World/Heightmaps/` (seeded by `generate_heightmap.py`)
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`Scripts/Authoring/create_world.py` from PNGs in `RawContent/World/Heightmaps/` (seeded by `generate_heightmap.py`)
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through `ULandscapeAuthoringLibrary` in the `SaltyEditor` module. It uses Elite_RockyMeadows' landscape material.
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No gameplay code references it; the gym is still the test level.
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