Move the heightmap PNGs out of Content into RawContent/World
The editor offered to import them as textures on every start; source files for authoring scripts do not belong under Content. create_world.py and generate_heightmap.py read them from RawContent/World/Heightmaps. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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co-authored by
Claude Fable 5.1
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1945ef033b
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4025b04941
@@ -1,5 +1,5 @@
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"""Builds /Game/Maps/L_World: a world-partitioned level with a ~200 km2 landscape from the heightmap PNGs in
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Content/World/Heightmaps/, the Elite_RockyMeadows landscape material, daylight and a player start. Rebuilds
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RawContent/World/Heightmaps/, the Elite_RockyMeadows landscape material, daylight and a player start. Rebuilds
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from scratch every run; the level is a product of this script and the PNGs, never hand-edited.
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UnrealEditor-Cmd.exe Salty.uproject -run=pythonscript -script=Scripts/Authoring/create_world.py
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@@ -21,7 +21,7 @@ sys.path.insert(0, HERE)
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sys.path.insert(0, os.path.join(HERE, ".pylib"))
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LEVEL_PATH = "/Game/Maps/L_World"
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HEIGHTMAP_DIR = os.path.normpath(os.path.join(HERE, "..", "..", "Content", "World", "Heightmaps"))
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HEIGHTMAP_DIR = os.path.normpath(os.path.join(HERE, "..", "..", "RawContent", "World", "Heightmaps"))
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HEIGHTMAP = os.path.join(HEIGHTMAP_DIR, "L_World_Height.png")
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PACK = "/Game/Elite_RockyMeadows"
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LANDSCAPE_MATERIAL = f"{PACK}/Materials/M_Landscape_Main_Inst_RockyMeadows02"
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