Step 1: the Salty project, two modules, tests and the gym
Salty.uproject (UE 5.8) from the Third Person template with class redirects, the SaltyCore and Salty modules, the three build targets, USaltyAssetManager calling InitGlobalData, Config/Tags with the 23 root namespaces, Scripts/run-tests.sh, build.sh and Authoring/create_gym.py, L_Gym, Git LFS attributes and the placeholder test. Template variants kept as reference (D-41). The four Fab packs stay out of the repository for now (~10 GB). The editor serves the engine MCP plugin on 127.0.0.1:8000 through DefaultEditorPerProjectUserSettings.ini. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5.1
parent
0e61a77346
commit
4f2c55cd2a
File diff suppressed because one or more lines are too long
@@ -0,0 +1,9 @@
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[ContentBrowser]
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ContentBrowserTab1.SelectedPaths=/Game/ThirdPersonCPP
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; The engine's experimental MCP plugin serves http://127.0.0.1:8000/mcp from inside the editor; .mcp.json points
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; Claude Code at it. Without auto-start nothing listens and the client reports a refused connection.
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[/Script/ModelContextProtocolEngine.ModelContextProtocolSettings]
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bAutoStartServer=True
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ServerPortNumber=8000
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ServerUrlPath=/mcp
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@@ -0,0 +1,102 @@
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[/Script/EngineSettings.GameMapsSettings]
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GameDefaultMap=/Game/Maps/L_Gym.L_Gym
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EditorStartupMap=/Game/Maps/L_Gym.L_Gym
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GlobalDefaultGameMode=/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode_C
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bOffsetPlayerGamepadIds=False
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[/Script/Engine.RendererSettings]
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r.ReflectionMethod=1
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r.GenerateMeshDistanceFields=True
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r.DynamicGlobalIlluminationMethod=1
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r.Lumen.TraceMeshSDFs=0
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r.Shadow.Virtual.Enable=1
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true
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r.AllowStaticLighting=False
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r.SkinCache.CompileShaders=True
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r.RayTracing=True
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r.RayTracing.RayTracingProxies.ProjectEnabled=True
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r.Substrate=True
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r.Substrate.ProjectGBufferFormat=0
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r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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-D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM6
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-D3D11TargetedShaderFormats=PCD3D_SM5
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+D3D11TargetedShaderFormats=PCD3D_SM5
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Compiler=Default
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AudioSampleRate=48000
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AudioCallbackBufferFrameSize=1024
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AudioNumBuffersToEnqueue=1
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AudioMaxChannels=0
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AudioNumSourceWorkers=4
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SpatializationPlugin=
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SourceDataOverridePlugin=
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ReverbPlugin=
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OcclusionPlugin=
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CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
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CacheSizeKB=65536
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MaxChunkSizeOverrideKB=0
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bResampleForDevice=False
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MaxSampleRate=48000.000000
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HighSampleRate=32000.000000
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MedSampleRate=24000.000000
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LowSampleRate=12000.000000
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MinSampleRate=8000.000000
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CompressionQualityModifier=1.000000
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AutoStreamingThreshold=0.000000
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SoundCueCookQualityIndex=-1
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[/Script/LinuxTargetPlatform.LinuxTargetSettings]
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-TargetedRHIs=SF_VULKAN_SM5
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+TargetedRHIs=SF_VULKAN_SM6
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[/Script/MacTargetPlatform.MacTargetSettings]
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-TargetedRHIs=SF_METAL_SM5
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+TargetedRHIs=SF_METAL_SM6
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/Engine.Engine]
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AssetManagerClassName=/Script/Salty.SaltyAssetManager
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; Template redirects, chained: the template's TP_ThirdPerson names became ProjectSomething, which became Salty.
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+ActiveGameNameRedirects=(OldGameName="TP_ThirdPerson",NewGameName="/Script/Salty")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPerson",NewGameName="/Script/Salty")
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+ActiveGameNameRedirects=(OldGameName="ProjectSomething",NewGameName="/Script/Salty")
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+ActiveGameNameRedirects=(OldGameName="/Script/ProjectSomething",NewGameName="/Script/Salty")
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+ActiveClassRedirects=(OldClassName="TP_ThirdPersonPlayerController",NewClassName="TemplatePlayerController")
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+ActiveClassRedirects=(OldClassName="TP_ThirdPersonGameMode",NewClassName="TemplateGameMode")
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+ActiveClassRedirects=(OldClassName="TP_ThirdPersonCharacter",NewClassName="TemplateCharacter")
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+ActiveClassRedirects=(OldClassName="ProjectSomethingPlayerController",NewClassName="TemplatePlayerController")
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+ActiveClassRedirects=(OldClassName="ProjectSomethingGameMode",NewClassName="TemplateGameMode")
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+ActiveClassRedirects=(OldClassName="ProjectSomethingCharacter",NewClassName="TemplateCharacter")
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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bAllowNetworkConnection=True
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SecurityToken=497A87974CF0126F6E4A59B18C9309B8
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bIncludeInShipping=False
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bAllowExternalStartInShipping=False
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bCompileAFSProject=False
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bUseCompression=False
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bLogFiles=False
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bReportStats=False
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ConnectionType=USBOnly
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bUseManualIPAddress=False
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ManualIPAddress=
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@@ -0,0 +1,13 @@
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=68D4595C46A43E9D6CFD028658D9F9E9
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ProjectName=Salty
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[ConsoleVariables]
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CommonUI.CheckKeyboardFocusAndParentage=1
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CommonUI.DisallowUserFocusedWidgetForPendingFocusRecipient=1
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CommonUI.FallbackToDesiredOnAutoRestoreFailure=1
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[/Script/GameplayAbilities.AbilitySystemGlobals]
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; Gameplay cue notifies live with the feature that owns them; scanning all of /Game would walk the asset packs.
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+GameplayCueNotifyPaths=/Game/Combat
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+GameplayCueNotifyPaths=/Game/Stats
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@@ -0,0 +1,10 @@
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[/Script/GameplayTags.GameplayTagsSettings]
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ImportTagsFromConfig=True
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WarnOnInvalidTags=True
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ClearInvalidTags=False
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AllowEditorTagUnloading=True
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AllowGameTagUnloading=False
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FastReplication=False
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InvalidTagCharacters="\"\',"
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NumBitsForContainerSize=6
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NetIndexFirstBitSegment=16
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@@ -0,0 +1,86 @@
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[/Script/Engine.InputSettings]
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-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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bAltEnterTogglesFullscreen=True
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bF11TogglesFullscreen=True
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bUseMouseForTouch=False
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bEnableMouseSmoothing=True
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bEnableFOVScaling=True
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bCaptureMouseOnLaunch=True
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bEnableLegacyInputScales=True
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bEnableMotionControls=True
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bFilterInputByPlatformUser=False
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bShouldFlushPressedKeysOnViewportFocusLost=True
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bAlwaysShowTouchInterface=False
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bShowConsoleOnFourFingerTap=True
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bEnableGestureRecognizer=False
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bUseAutocorrect=False
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DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
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DefaultViewportMouseLockMode=LockOnCapture
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FOVScale=0.011110
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DoubleClickTime=0.200000
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DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
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DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
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DefaultTouchInterface=None
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-ConsoleKeys=Tilde
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+ConsoleKeys=Tilde
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@@ -0,0 +1,4 @@
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; Source of truth for the Ability.* namespace. Reviewed like code. Tags that C++ references are also declared
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; natively in Source/SaltyCore/Tags/NativeTags.h so a typo fails at compile time.
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[/Script/GameplayTags.GameplayTagsList]
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+GameplayTagList=(Tag="Ability",DevComment="Asset tags on abilities: Ability.Melee, Ability.Dodge, Ability.Signature (Combat.md)")
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@@ -0,0 +1,4 @@
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; Source of truth for the Activity.* namespace. Reviewed like code. Tags that C++ references are also declared
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; natively in Source/SaltyCore/Tags/NativeTags.h so a typo fails at compile time.
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[/Script/GameplayTags.GameplayTagsList]
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+GameplayTagList=(Tag="Activity",DevComment="Heat, Strike, Assemble (Crafting.md)")
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@@ -0,0 +1,4 @@
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; Source of truth for the Class.* namespace. Reviewed like code. Tags that C++ references are also declared
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; natively in Source/SaltyCore/Tags/NativeTags.h so a typo fails at compile time.
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[/Script/GameplayTags.GameplayTagsList]
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+GameplayTagList=(Tag="Class",DevComment="Player kits: Warrior, Ranger, Mage, Cleric, Rogue (Combat.md)")
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@@ -0,0 +1,4 @@
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; Source of truth for the Cooldown.* namespace. Reviewed like code. Tags that C++ references are also declared
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; natively in Source/SaltyCore/Tags/NativeTags.h so a typo fails at compile time.
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[/Script/GameplayTags.GameplayTagsList]
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+GameplayTagList=(Tag="Cooldown",DevComment="Granted by cooldown effects, one per ability (Combat.md)")
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@@ -0,0 +1,4 @@
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; Source of truth for the Damage.* namespace. Reviewed like code. Tags that C++ references are also declared
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; natively in Source/SaltyCore/Tags/NativeTags.h so a typo fails at compile time.
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[/Script/GameplayTags.GameplayTagsList]
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+GameplayTagList=(Tag="Damage",DevComment="Damage.Type.* and Damage.Source.* (Combat.md)")
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@@ -0,0 +1,4 @@
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; Source of truth for the Data.* namespace. Reviewed like code. Tags that C++ references are also declared
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; natively in Source/SaltyCore/Tags/NativeTags.h so a typo fails at compile time.
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[/Script/GameplayTags.GameplayTagsList]
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+GameplayTagList=(Tag="Data",DevComment="SetByCaller keys: Data.Damage, Data.Heal, Data.Impulse (Combat.md)")
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@@ -0,0 +1,4 @@
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; Source of truth for the Domain.* namespace. Reviewed like code. Tags that C++ references are also declared
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; natively in Source/SaltyCore/Tags/NativeTags.h so a typo fails at compile time.
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[/Script/GameplayTags.GameplayTagsList]
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+GameplayTagList=(Tag="Domain",DevComment="Forge, Wood, Enchant: what gates the work, never the worker (Crafting.md)")
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@@ -0,0 +1,4 @@
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; Source of truth for the Event.* namespace. Reviewed like code. Tags that C++ references are also declared
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; natively in Source/SaltyCore/Tags/NativeTags.h so a typo fails at compile time.
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[/Script/GameplayTags.GameplayTagsList]
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+GameplayTagList=(Tag="Event",DevComment="Gameplay events between animation and abilities: Event.Montage.* (Combat.md)")
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@@ -0,0 +1,4 @@
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; Source of truth for the Fault.* namespace. Reviewed like code. Tags that C++ references are also declared
|
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; natively in Source/SaltyCore/Tags/NativeTags.h so a typo fails at compile time.
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[/Script/GameplayTags.GameplayTagsList]
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+GameplayTagList=(Tag="Fault",DevComment="Activity faults (Crafting.md)")
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@@ -0,0 +1,4 @@
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; Source of truth for the GameplayCue.* namespace. Reviewed like code. Tags that C++ references are also declared
|
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; natively in Source/SaltyCore/Tags/NativeTags.h so a typo fails at compile time.
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[/Script/GameplayTags.GameplayTagsList]
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+GameplayTagList=(Tag="GameplayCue",DevComment="Presentation only: hit impacts, hit stop, outlines (Combat.md)")
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@@ -0,0 +1,4 @@
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||||
; Source of truth for the Immune.* namespace. Reviewed like code. Tags that C++ references are also declared
|
||||
; natively in Source/SaltyCore/Tags/NativeTags.h so a typo fails at compile time.
|
||||
[/Script/GameplayTags.GameplayTagsList]
|
||||
+GameplayTagList=(Tag="Immune",DevComment="The counters a body carries: Immune.Status.*, Immune.Damage.* (Stats.md)")
|
||||
@@ -0,0 +1,4 @@
|
||||
; Source of truth for the Input.* namespace. Reviewed like code. Tags that C++ references are also declared
|
||||
; natively in Source/SaltyCore/Tags/NativeTags.h so a typo fails at compile time.
|
||||
[/Script/GameplayTags.GameplayTagsList]
|
||||
+GameplayTagList=(Tag="Input",DevComment="Input actions bound by tag: Input.Move, Input.Jump, Input.Sprint, Input.Interact ... (Movement.md)")
|
||||
@@ -0,0 +1,4 @@
|
||||
; Source of truth for the Interact.* namespace. Reviewed like code. Tags that C++ references are also declared
|
||||
; natively in Source/SaltyCore/Tags/NativeTags.h so a typo fails at compile time.
|
||||
[/Script/GameplayTags.GameplayTagsList]
|
||||
+GameplayTagList=(Tag="Interact",DevComment="Interact.Reason.* (why a verb is unavailable), Interact.Verb.* (Interaction.md)")
|
||||
@@ -0,0 +1,4 @@
|
||||
; Source of truth for the Item.* namespace. Reviewed like code. Tags that C++ references are also declared
|
||||
; natively in Source/SaltyCore/Tags/NativeTags.h so a typo fails at compile time.
|
||||
[/Script/GameplayTags.GameplayTagsList]
|
||||
+GameplayTagList=(Tag="Item",DevComment="Item.Family.*, Item.Part.*, Item.PieceType.*, Item.Substance.*, Item.Enchant.*, Item.Weapon.* (Crafting.md)")
|
||||
@@ -0,0 +1,4 @@
|
||||
; Source of truth for the Mark.* namespace. Reviewed like code. Tags that C++ references are also declared
|
||||
; natively in Source/SaltyCore/Tags/NativeTags.h so a typo fails at compile time.
|
||||
[/Script/GameplayTags.GameplayTagsList]
|
||||
+GameplayTagList=(Tag="Mark",DevComment="Activity marks (Crafting.md)")
|
||||
@@ -0,0 +1,4 @@
|
||||
; Source of truth for the Piece.* namespace. Reviewed like code. Tags that C++ references are also declared
|
||||
; natively in Source/SaltyCore/Tags/NativeTags.h so a typo fails at compile time.
|
||||
[/Script/GameplayTags.GameplayTagsList]
|
||||
+GameplayTagList=(Tag="Piece",DevComment="Piece.Layer.*: Characteristic, Substance, Enchantment (Crafting.md)")
|
||||
@@ -0,0 +1,4 @@
|
||||
; Source of truth for the State.* namespace. Reviewed like code. Tags that C++ references are also declared
|
||||
; natively in Source/SaltyCore/Tags/NativeTags.h so a typo fails at compile time.
|
||||
[/Script/GameplayTags.GameplayTagsList]
|
||||
+GameplayTagList=(Tag="State",DevComment="What a body IS: Downed, Dead, Invulnerable, Sprinting, Carrying (Architecture.md)")
|
||||
@@ -0,0 +1,4 @@
|
||||
; Source of truth for the Station.* namespace. Reviewed like code. Tags that C++ references are also declared
|
||||
; natively in Source/SaltyCore/Tags/NativeTags.h so a typo fails at compile time.
|
||||
[/Script/GameplayTags.GameplayTagsList]
|
||||
+GameplayTagList=(Tag="Station",DevComment="Station.State.*, Station.Type.* (Crafting.md)")
|
||||
@@ -0,0 +1,4 @@
|
||||
; Source of truth for the Status.* namespace. Reviewed like code. Tags that C++ references are also declared
|
||||
; natively in Source/SaltyCore/Tags/NativeTags.h so a typo fails at compile time.
|
||||
[/Script/GameplayTags.GameplayTagsList]
|
||||
+GameplayTagList=(Tag="Status",DevComment="An outside influence on a body: Status.Buff.*, Status.Debuff.* (Stats.md)")
|
||||
@@ -0,0 +1,4 @@
|
||||
; Source of truth for the Substance.* namespace. Reviewed like code. Tags that C++ references are also declared
|
||||
; natively in Source/SaltyCore/Tags/NativeTags.h so a typo fails at compile time.
|
||||
[/Script/GameplayTags.GameplayTagsList]
|
||||
+GameplayTagList=(Tag="Substance",DevComment="Substance.Class.*, Substance.Rarity.*, Substance.State.* (Crafting.md)")
|
||||
@@ -0,0 +1,4 @@
|
||||
; Source of truth for the Surface.* namespace. Reviewed like code. Tags that C++ references are also declared
|
||||
; natively in Source/SaltyCore/Tags/NativeTags.h so a typo fails at compile time.
|
||||
[/Script/GameplayTags.GameplayTagsList]
|
||||
+GameplayTagList=(Tag="Surface",DevComment="On physical materials, applied by the ground trace: Mud, Ice, Hot (Stats.md)")
|
||||
@@ -0,0 +1,4 @@
|
||||
; Source of truth for the Theme.* namespace. Reviewed like code. Tags that C++ references are also declared
|
||||
; natively in Source/SaltyCore/Tags/NativeTags.h so a typo fails at compile time.
|
||||
[/Script/GameplayTags.GameplayTagsList]
|
||||
+GameplayTagList=(Tag="Theme",DevComment="Synergy vocabulary shared by characteristics and enchantments (Crafting.md)")
|
||||
@@ -0,0 +1,4 @@
|
||||
; Source of truth for the UI.* namespace. Reviewed like code. Tags that C++ references are also declared
|
||||
; natively in Source/SaltyCore/Tags/NativeTags.h so a typo fails at compile time.
|
||||
[/Script/GameplayTags.GameplayTagsList]
|
||||
+GameplayTagList=(Tag="UI",DevComment="Theme roles (UI.md)")
|
||||
Reference in New Issue
Block a user