Step 1: the Salty project, two modules, tests and the gym
Salty.uproject (UE 5.8) from the Third Person template with class redirects, the SaltyCore and Salty modules, the three build targets, USaltyAssetManager calling InitGlobalData, Config/Tags with the 23 root namespaces, Scripts/run-tests.sh, build.sh and Authoring/create_gym.py, L_Gym, Git LFS attributes and the placeholder test. Template variants kept as reference (D-41). The four Fab packs stay out of the repository for now (~10 GB). The editor serves the engine MCP plugin on 127.0.0.1:8000 through DefaultEditorPerProjectUserSettings.ini. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -5,6 +5,12 @@ the reasoning lives in the specs, this is the memory.
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## Done
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- 2026-09-16 — Step 1: `Salty.uproject` (UE 5.8) at the root from the Third Person template, renamed from
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`ProjectSomething` with class redirects; `SaltyCore` and `Salty` modules; `SaltyServer.Target.cs` (unbuildable on
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the launcher, OD-04); `USaltyAssetManager` calling `InitGlobalData`; `Config/Tags/` with 23 root namespaces;
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Gameplay Abilities, CommonUI and Python enabled; `Scripts/run-tests.sh`, `build.sh`, `Authoring/create_gym.py`;
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Git LFS attributes; the placeholder test. Template variants kept as reference (D-41). Four Fab packs in `Content/`,
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none used yet (D-39).
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- 2026-09-15 — `Spec/Stats.md`: one stat block on every body, every outside influence an effect, counters on the
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receiver (D-37, D-38). Replaced the movement component's own speed-multiplier map, which was the first strand
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of the spaghetti this exists to prevent; enemies and kits now carry `FStatBlockDefaults`; step 5 builds it.
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@@ -22,6 +28,7 @@ the reasoning lives in the specs, this is the memory.
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## Open
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- OD-01 (engine version) and OD-02 (project name) block step 1.
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- Step 1's last proof is a person's: Play In Editor in `L_Gym`, two players, "Run Dedicated Server" on, two pawns
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in the gym. Until it is ticked the step is `◐`.
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- The default camera mode (OD-03) is deliberately undecided until step 8.
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- The numbers in every spec are the earlier projects' guesses in centimetres and seconds. None has been played.
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