This commit is contained in:
Rainer Leit
2026-09-25 17:02:24 +03:00
parent cc43ed8dc8
commit 9597629951
2149 changed files with 460234 additions and 1770 deletions
+8
View File
@@ -84,3 +84,11 @@ DefaultTouchInterface=None
-ConsoleKeys=Tilde
+ConsoleKeys=Tilde
; Debug keys. The engine's own mechanism for binding a key straight to a console command, and it is the right
; home for a bs.* command: it exists only in development builds, it needs no Input Action, no mapping context
; and no asset, and it therefore does not pre-empt step 3, which is where the real input map is designed.
; When the world map gets a HUD it gets a proper Input.* action and this line goes away (Docs/Spec/UI.md).
[/Script/Engine.PlayerInput]
+DebugExecBindings=(Key=M,Command="bs.WorldMap")
+DebugExecBindings=(Key=N,Command="bs.WorldMapLayer")