This commit is contained in:
Rainer Leit
2026-09-25 17:02:24 +03:00
parent cc43ed8dc8
commit 9597629951
2149 changed files with 460234 additions and 1770 deletions
+4 -2
View File
@@ -1,6 +1,8 @@
{
"_comment": "The contract between the heightmap source and L_World. Read by Scripts/Authoring/generate_heightmap.py and create_world.py through world_manifest.py; see README.md next to this file.",
"level": "/Game/Maps/L_World",
"_comment": "The contract between the heightmap source and the numpy pipeline's square canvas. Read by Scripts/Authoring/generate_heightmap.py and create_world.py through world_manifest.py; see README.md next to this file.",
"_comment_level": "L_Canvas_Proto, not L_World. This pipeline is legacy - Docs/Terrain.md (D-47) settles that the numpy path is not to be extended, and the ground the game uses is the planet-map region in Region.json, which owns L_World now. The name is deliberately not the real world's: create_world.py empties the level it is given and rebuilds it from scratch, so a manifest still pointing at L_World would be a loaded gun - one run and 98 landscapes are replaced by a 14 km square, with no warning and no prompt. Kept rather than deleted because this is still the only path that carries the erosion pass's flow, wear and deposit maps into Unreal.",
"level": "/Game/Maps/L_Canvas_Proto",
"vertices_per_side": 4081,
"quad_cm": 350,
"elevation_m": { "min": -460, "max": 2800 },