Tooling
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@@ -2,6 +2,7 @@ using UnrealBuildTool;
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// Editor-only tools. Arrived with the first one (Docs/Spec/Architecture.md, Modules): the landscape authoring
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// library that Scripts/Authoring/create_world.py calls, because the engine exposes no landscape creation to Python.
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// The World Map tab joined it: the same SWorldMap the game draws, in a dockable tab.
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public class SaltyEditor : ModuleRules
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{
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public SaltyEditor(ReadOnlyTargetRules Target) : base(Target)
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@@ -18,7 +19,17 @@ public class SaltyEditor : ModuleRules
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"UnrealEd",
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"Landscape",
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"LandscapeEditor", // FLandscapeImportHelper reads the heightmap and weightmap files
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"RenderCore" // FlushRenderingCommands while the edit-layer merge is driven by hand
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"RenderCore", // FlushRenderingCommands while the edit-layer merge is driven by hand
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// The World Map tab. It depends on the game module because it hosts the game's own map widget
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// rather than a second copy of it; an editor module may depend on a runtime one, never the reverse.
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"Salty",
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"SaltyCore",
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"Slate",
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"SlateCore",
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"InputCore",
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"AssetRegistry", // finding every UWorldMapDefinition in the project
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"WorkspaceMenuStructure" // putting the tab in the Window menu
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});
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PublicIncludePaths.Add(ModuleDirectory);
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