Tooling
This commit is contained in:
@@ -0,0 +1,696 @@
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// Command mapart turns planet-wide images into the layers of the world map: it downsamples what is already
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// coloured and renders shaded relief from the heightmap, writing PNGs that Scripts/Authoring/create_world_map.py
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// imports as textures.
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//
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// go run ./Tools/MapArt build # write RawContent/World/MapArt/map_<id>.png for every layer
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// go run ./Tools/MapArt check # land/sea agreement of every layer against the heightmap
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//
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// Why this is a Go tool and not part of the Python authoring set. The engine's Python has numpy and no PIL, and
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// Scripts/Authoring/heightmap_io.py's PNG decoder is greyscale-only with a per-byte unfilter loop - fine for a
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// 4081-square heightmap once, hopeless for 33 megapixels of RGB. Go's image/png does both in a few seconds.
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//
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// Why it is not part of Tools/Terrain. That is the generator: it decides what the ground IS. This decides what a
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// picture of the ground LOOKS like, downstream of every decision the generator has already made, and it will grow
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// the other way - towards compositing the overlay's marks, roads and labels onto a map sheet.
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package main
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import (
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"encoding/json"
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"fmt"
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"image"
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"image/color"
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_ "image/jpeg"
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"image/png"
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"math"
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"os"
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"path/filepath"
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"sort"
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"strings"
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"time"
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)
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// ---------------------------------------------------------------------------------------------------------
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// Manifests
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type Layer struct {
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ID string `json:"id"`
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Name string `json:"name"`
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File string `json:"file"`
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Render string `json:"render"`
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Default bool `json:"default"`
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Note string `json:"note"`
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}
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type Relief struct {
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AzimuthDeg float64 `json:"light_azimuth_deg"`
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AltitudeDeg float64 `json:"light_altitude_deg"`
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Exaggeration float64 `json:"exaggeration"`
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LandTopM *float64 `json:"land_top_m"`
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ShadeStrength float64 `json:"shade_strength"`
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}
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type Manifest struct {
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SourceDir string `json:"source_dir"`
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OutputDir string `json:"output_dir"`
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RegionPath string `json:"region"`
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Output struct {
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Width int `json:"width"`
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Height int `json:"height"`
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} `json:"output"`
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Package string `json:"package"`
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Definition string `json:"definition"`
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Level string `json:"level"`
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Layers []Layer `json:"layers"`
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Relief Relief `json:"relief"`
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}
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// Region is the slice of RawContent/World/Region.json this tool needs. The world's size and the source's
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// elevation ramp are the generator's numbers, not ours, so they are read rather than repeated.
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type Region struct {
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Tiles struct {
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Columns int `json:"columns"`
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Rows int `json:"rows"`
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Vertices int `json:"vertices"`
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} `json:"tiles"`
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QuadCm float64 `json:"quad_cm"`
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ElevationM MinMax `json:"elevation_m"`
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SeaLevelM float64 `json:"sea_level_m"`
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Source struct {
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Path string `json:"path"`
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ElevationM MinMax `json:"elevation_m"`
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SeaScale float64 `json:"sea_scale"`
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Window struct {
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X int `json:"x"`
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Y int `json:"y"`
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Width int `json:"width"`
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Height int `json:"height"`
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} `json:"window"`
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} `json:"source"`
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}
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type MinMax struct {
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Min float64 `json:"min"`
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Max float64 `json:"max"`
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}
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func (r Region) quadsX() int { return (r.Tiles.Vertices - 1) * r.Tiles.Columns }
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func (r Region) quadsY() int { return (r.Tiles.Vertices - 1) * r.Tiles.Rows }
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func (r Region) widthM() float64 { return float64(r.quadsX()) * r.QuadCm / 100 }
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func (r Region) heightM() float64 { return float64(r.quadsY()) * r.QuadCm / 100 }
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// sourceMetres turns a raw 16-bit sample into metres the way create_region_world.py does: the source's own ramp,
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// then sea_scale on everything below sea level. Anything that reads a height here must agree with the landscape
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// or the map and the ground tell different stories about the same place.
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func (r Region) sourceMetres(v uint16) float64 {
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e := r.Source.ElevationM
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m := e.Min + float64(v)/65535.0*(e.Max-e.Min)
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if m < 0 {
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m *= r.Source.SeaScale
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}
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return m
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}
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// ---------------------------------------------------------------------------------------------------------
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// sRGB. Averaging encoded sRGB darkens a downsample; these two tables are the whole fix and cost nothing.
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var srgbToLinear [256]float32
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var linearToSrgb [4096]uint8
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func init() {
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for i := 0; i < 256; i++ {
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c := float64(i) / 255
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if c <= 0.04045 {
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srgbToLinear[i] = float32(c / 12.92)
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} else {
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srgbToLinear[i] = float32(math.Pow((c+0.055)/1.055, 2.4))
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}
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}
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for i := range linearToSrgb {
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c := float64(i) / float64(len(linearToSrgb)-1)
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var s float64
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if c <= 0.0031308 {
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s = c * 12.92
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} else {
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s = 1.055*math.Pow(c, 1/2.4) - 0.055
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}
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linearToSrgb[i] = uint8(math.Round(s * 255))
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}
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}
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func encodeSrgb(linear float32) uint8 {
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if linear <= 0 {
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return 0
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}
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if linear >= 1 {
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return 255
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}
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return linearToSrgb[int(linear*float32(len(linearToSrgb)-1)+0.5)]
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}
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// ---------------------------------------------------------------------------------------------------------
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// Image access. The type switch is the point: At() through the image.Image interface costs an interface call and
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// a colour conversion per pixel, which over 33 megapixels is the difference between seconds and minutes.
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type rgbReader func(x, y int) (r, g, b uint8)
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func rgbAccess(im image.Image) (rgbReader, error) {
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switch src := im.(type) {
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case *image.NRGBA:
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return func(x, y int) (uint8, uint8, uint8) {
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i := src.PixOffset(x, y)
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return src.Pix[i], src.Pix[i+1], src.Pix[i+2]
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}, nil
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case *image.RGBA: // premultiplied; opaque map art, so the difference never shows, but be honest about alpha
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return func(x, y int) (uint8, uint8, uint8) {
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i := src.PixOffset(x, y)
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a := src.Pix[i+3]
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if a == 0 || a == 255 {
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return src.Pix[i], src.Pix[i+1], src.Pix[i+2]
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}
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un := func(c uint8) uint8 { return uint8(int(c) * 255 / int(a)) }
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return un(src.Pix[i]), un(src.Pix[i+1]), un(src.Pix[i+2])
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}, nil
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case *image.YCbCr: // the .jpg templates
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return func(x, y int) (uint8, uint8, uint8) {
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return color.YCbCrToRGB(src.Y[src.YOffset(x, y)], src.Cb[src.COffset(x, y)], src.Cr[src.COffset(x, y)])
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}, nil
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case *image.Gray:
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return func(x, y int) (uint8, uint8, uint8) {
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v := src.Pix[src.PixOffset(x, y)]
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return v, v, v
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}, nil
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case *image.Gray16:
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return func(x, y int) (uint8, uint8, uint8) {
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v := src.Pix[src.PixOffset(x, y)]
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return v, v, v
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}, nil
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case *image.Paletted:
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return func(x, y int) (uint8, uint8, uint8) {
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r, g, b, _ := src.Palette[src.Pix[src.PixOffset(x, y)]].RGBA()
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return uint8(r >> 8), uint8(g >> 8), uint8(b >> 8)
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}, nil
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}
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return nil, fmt.Errorf("unsupported image type %T", im)
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}
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// grey16Access reads the 16-bit sample a heightmap carries. A heightmap that came back 8-bit is refused rather
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// than stretched: 256 levels over 11 km is 43 m a step, and a relief map built from that is terracing, not terrain.
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func grey16Access(im image.Image) (func(x, y int) uint16, error) {
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switch src := im.(type) {
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case *image.Gray16:
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return func(x, y int) uint16 {
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i := src.PixOffset(x, y)
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return uint16(src.Pix[i])<<8 | uint16(src.Pix[i+1])
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}, nil
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case *image.NRGBA64:
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return func(x, y int) uint16 {
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i := src.PixOffset(x, y)
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return uint16(src.Pix[i])<<8 | uint16(src.Pix[i+1])
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}, nil
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}
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return nil, fmt.Errorf("heightmap is %T, not 16-bit greyscale", im)
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}
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func load(path string) (image.Image, error) {
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f, err := os.Open(path)
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if err != nil {
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return nil, err
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}
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defer f.Close()
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im, _, err := image.Decode(f)
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return im, err
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}
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// ---------------------------------------------------------------------------------------------------------
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// Downsampling. One pass over the source accumulating into output bins: an exact box filter when the ratio is a
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// whole number, which it is for 8192 -> 4096, and a reasonable one when it is not.
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func downsampleRGB(im image.Image, outW, outH int) (*image.RGBA, error) {
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read, err := rgbAccess(im)
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if err != nil {
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return nil, err
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}
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b := im.Bounds()
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srcW, srcH := b.Dx(), b.Dy()
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sums := make([]float32, outW*outH*3)
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counts := make([]uint32, outW*outH)
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for y := 0; y < srcH; y++ {
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oy := y * outH / srcH
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for x := 0; x < srcW; x++ {
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ox := x * outW / srcW
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r, g, bl := read(b.Min.X+x, b.Min.Y+y)
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i := oy*outW + ox
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sums[i*3+0] += srgbToLinear[r]
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sums[i*3+1] += srgbToLinear[g]
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sums[i*3+2] += srgbToLinear[bl]
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counts[i]++
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}
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}
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out := image.NewRGBA(image.Rect(0, 0, outW, outH))
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for i := 0; i < outW*outH; i++ {
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n := float32(counts[i])
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if n == 0 {
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n = 1
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}
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out.Pix[i*4+0] = encodeSrgb(sums[i*3+0] / n)
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out.Pix[i*4+1] = encodeSrgb(sums[i*3+1] / n)
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out.Pix[i*4+2] = encodeSrgb(sums[i*3+2] / n)
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out.Pix[i*4+3] = 255
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}
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return out, nil
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}
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// downsampleHeights averages in metres, not in sample values, because sea_scale makes the two different curves.
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func downsampleHeights(im image.Image, outW, outH int, region Region) ([]float32, error) {
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read, err := grey16Access(im)
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if err != nil {
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return nil, err
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}
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b := im.Bounds()
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srcW, srcH := b.Dx(), b.Dy()
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var table [65536]float32 // one lookup beats a branch and two multiplies per source pixel
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for v := 0; v < 65536; v++ {
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table[v] = float32(region.sourceMetres(uint16(v)))
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}
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sums := make([]float32, outW*outH)
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counts := make([]uint32, outW*outH)
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for y := 0; y < srcH; y++ {
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oy := y * outH / srcH
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for x := 0; x < srcW; x++ {
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ox := x * outW / srcW
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i := oy*outW + ox
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sums[i] += table[read(b.Min.X+x, b.Min.Y+y)]
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counts[i]++
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}
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}
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for i := range sums {
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if counts[i] > 0 {
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sums[i] /= float32(counts[i])
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}
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}
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return sums, nil
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}
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// ---------------------------------------------------------------------------------------------------------
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// The relief render.
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type stop struct {
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at float64
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r, g, b float64
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}
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// Hypsometric, the convention: green lowland through tan and brown to rock and snow. Read as fractions of the
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// land's own top, so it says nothing about absolute height - which is the honest thing, because Orogen's metres
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// are art (Region.json says so) and a ramp keyed to real metres would lie with more conviction.
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var landRamp = []stop{
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{0.00, 78, 116, 68},
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{0.12, 108, 138, 76},
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{0.30, 158, 158, 94},
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{0.50, 168, 134, 92},
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{0.70, 146, 118, 106},
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{0.88, 186, 186, 190},
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{1.00, 250, 250, 252},
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}
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// By depth, shallow to abyss. The shelf is the light band; it is where the coast pass does its work and it should
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// be visible as a band rather than melting into the deep.
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var seaRamp = []stop{
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{0.00, 122, 174, 200},
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{0.10, 86, 144, 186},
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{0.35, 48, 100, 152},
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{1.00, 16, 38, 78},
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}
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func sample(ramp []stop, t float64) (float64, float64, float64) {
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if t <= ramp[0].at {
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return ramp[0].r, ramp[0].g, ramp[0].b
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}
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for i := 1; i < len(ramp); i++ {
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if t <= ramp[i].at {
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a, b := ramp[i-1], ramp[i]
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f := (t - a.at) / (b.at - a.at)
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return a.r + (b.r-a.r)*f, a.g + (b.g-a.g)*f, a.b + (b.b-a.b)*f
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}
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}
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last := ramp[len(ramp)-1]
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return last.r, last.g, last.b
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}
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func renderRelief(heights []float32, w, h int, cellM float64, cfg Relief, sea float64) (*image.RGBA, float64, float64) {
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// The ramp's ceiling. The 99.5th percentile rather than the maximum, so one summit cannot flatten the tint
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// over a whole continent - the same reasoning as the terrain tool's palette.land_top_m.
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landTop := 0.0
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if cfg.LandTopM != nil {
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landTop = *cfg.LandTopM
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} else {
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land := make([]float32, 0, len(heights)/2)
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for _, m := range heights {
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if float64(m) > sea {
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land = append(land, m)
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}
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}
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if len(land) > 0 {
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sort.Slice(land, func(i, j int) bool { return land[i] < land[j] })
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landTop = float64(land[int(float64(len(land)-1)*0.995)])
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}
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}
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if landTop <= sea {
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landTop = sea + 1
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}
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deepest := 0.0
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for _, m := range heights {
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if float64(m) < deepest {
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deepest = float64(m)
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}
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}
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if deepest >= 0 {
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deepest = -1
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}
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az := cfg.AzimuthDeg * math.Pi / 180
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zen := (90 - cfg.AltitudeDeg) * math.Pi / 180
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cosZen, sinZen := math.Cos(zen), math.Sin(zen)
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at := func(x, y int) float64 {
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if y < 0 {
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y = 0
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} else if y >= h {
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y = h - 1
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}
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x = ((x % w) + w) % w // the map is a cylinder: the seam column is lit by its true neighbour
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return float64(heights[y*w+x])
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}
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out := image.NewRGBA(image.Rect(0, 0, w, h))
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for y := 0; y < h; y++ {
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for x := 0; x < w; x++ {
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m := float64(heights[y*w+x])
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var r, g, b float64
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shaded := false
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if m > sea {
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r, g, b = sample(landRamp, (m-sea)/(landTop-sea))
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shaded = true
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} else {
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r, g, b = sample(seaRamp, m/deepest)
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}
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if shaded {
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// Horn's 3x3 slope and aspect, then the standard hillshade. Exaggerated, because a few hundred
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// metres of relief over 17 m pixels is under two degrees and an honest shade of it is flat grey.
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a, bb, c := at(x-1, y-1), at(x, y-1), at(x+1, y-1)
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d, _, f := at(x-1, y), at(x, y), at(x+1, y)
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gg, hh, ii := at(x-1, y+1), at(x, y+1), at(x+1, y+1)
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dzdx := ((c + 2*f + ii) - (a + 2*d + gg)) / (8 * cellM) * cfg.Exaggeration
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dzdy := ((gg + 2*hh + ii) - (a + 2*bb + c)) / (8 * cellM) * cfg.Exaggeration
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slope := math.Atan(math.Hypot(dzdx, dzdy))
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aspect := math.Atan2(dzdy, -dzdx)
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shade := cosZen*math.Cos(slope) + sinZen*math.Sin(slope)*math.Cos(az-aspect)
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if shade < 0 {
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shade = 0
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}
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// 0.5 is neutral, so flat ground keeps the tint it was given and only slopes move.
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factor := 1 + cfg.ShadeStrength*(2*shade-1)
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r, g, b = r*factor, g*factor, b*factor
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}
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i := (y*w + x) * 4
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out.Pix[i+0] = clamp8(r)
|
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out.Pix[i+1] = clamp8(g)
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out.Pix[i+2] = clamp8(b)
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out.Pix[i+3] = 255
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}
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}
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return out, landTop, deepest
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}
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func clamp8(v float64) uint8 {
|
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if v <= 0 {
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||||
return 0
|
||||
}
|
||||
if v >= 255 {
|
||||
return 255
|
||||
}
|
||||
return uint8(v + 0.5)
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------------------------------
|
||||
|
||||
type layerReport struct {
|
||||
ID string `json:"id"`
|
||||
Name string `json:"name"`
|
||||
Source string `json:"source"`
|
||||
Output string `json:"output"`
|
||||
Render string `json:"render"`
|
||||
Default bool `json:"default"`
|
||||
SourceW int `json:"source_width"`
|
||||
SourceH int `json:"source_height"`
|
||||
LandTopM float64 `json:"land_top_m,omitempty"`
|
||||
DeepestM float64 `json:"deepest_m,omitempty"`
|
||||
AgreePct float64 `json:"land_sea_agreement_pct,omitempty"`
|
||||
Seconds float64 `json:"seconds"`
|
||||
}
|
||||
|
||||
type report struct {
|
||||
When string `json:"when"`
|
||||
Manifest string `json:"manifest"`
|
||||
Region string `json:"region"`
|
||||
WorldWidthM float64 `json:"world_width_m"`
|
||||
WorldHeightM float64 `json:"world_height_m"`
|
||||
MetresPerPx float64 `json:"metres_per_pixel"`
|
||||
Output [2]int `json:"output"`
|
||||
Layers []layerReport `json:"layers"`
|
||||
}
|
||||
|
||||
func main() {
|
||||
command := "build"
|
||||
if len(os.Args) > 1 {
|
||||
command = os.Args[1]
|
||||
}
|
||||
|
||||
root, err := repoRoot()
|
||||
must(err)
|
||||
|
||||
// The biome masks read Region.json alone - they are about what the ground is made of, not about the map's
|
||||
// art - so they run before layers.json is even opened.
|
||||
if command == "biomes" {
|
||||
must(biomes(root))
|
||||
return
|
||||
}
|
||||
// The substances read RawContent/Terrain/ground.json and nothing else: they are what the ground is made
|
||||
// of rather than what a picture of it looks like.
|
||||
if command == "substances" {
|
||||
must(substances(root))
|
||||
return
|
||||
}
|
||||
|
||||
manifestPath := filepath.Join(root, "RawContent", "World", "MapArt", "layers.json")
|
||||
|
||||
var man Manifest
|
||||
must(readJSON(manifestPath, &man))
|
||||
var region Region
|
||||
regionPath := filepath.Join(root, filepath.FromSlash(man.RegionPath))
|
||||
must(readJSON(regionPath, ®ion))
|
||||
|
||||
outDir := filepath.Join(root, filepath.FromSlash(man.OutputDir))
|
||||
srcDir := filepath.Join(root, filepath.FromSlash(man.SourceDir))
|
||||
must(os.MkdirAll(outDir, 0o755))
|
||||
|
||||
metresPerPx := region.widthM() / float64(man.Output.Width)
|
||||
fmt.Printf("world %.2f x %.2f km, %d x %d output, %.2f m a pixel\n",
|
||||
region.widthM()/1000, region.heightM()/1000, man.Output.Width, man.Output.Height, metresPerPx)
|
||||
if ratio := region.widthM() / region.heightM(); math.Abs(ratio-float64(man.Output.Width)/float64(man.Output.Height)) > 0.01 {
|
||||
fmt.Printf("WARNING: the world is %.3f:1 and the output is %.3f:1, so the map is stretched\n",
|
||||
ratio, float64(man.Output.Width)/float64(man.Output.Height))
|
||||
}
|
||||
|
||||
switch command {
|
||||
case "build":
|
||||
build(man, region, srcDir, outDir, regionPath, metresPerPx)
|
||||
case "check":
|
||||
check(man, region, srcDir)
|
||||
default:
|
||||
fmt.Fprintf(os.Stderr, "usage: mapart [build|check|biomes]\n\n"+
|
||||
" build render the world map's layers from the planet images\n"+
|
||||
" check land/sea agreement of every map layer against the heightmap\n"+
|
||||
" biomes the landscape's biome masks, from the painting and the Koppen climate\n")
|
||||
os.Exit(2)
|
||||
}
|
||||
}
|
||||
|
||||
func build(man Manifest, region Region, srcDir, outDir, regionPath string, metresPerPx float64) {
|
||||
rep := report{
|
||||
When: time.Now().UTC().Format(time.RFC3339),
|
||||
Manifest: man.RegionPath,
|
||||
Region: regionPath,
|
||||
WorldWidthM: region.widthM(),
|
||||
WorldHeightM: region.heightM(),
|
||||
MetresPerPx: metresPerPx,
|
||||
Output: [2]int{man.Output.Width, man.Output.Height},
|
||||
}
|
||||
|
||||
for _, layer := range man.Layers {
|
||||
started := time.Now()
|
||||
srcPath := filepath.Join(srcDir, layer.File)
|
||||
im, err := load(srcPath)
|
||||
must(err)
|
||||
b := im.Bounds()
|
||||
|
||||
entry := layerReport{
|
||||
ID: layer.ID, Name: layer.Name, Source: layer.File, Render: layer.Render,
|
||||
Default: layer.Default, SourceW: b.Dx(), SourceH: b.Dy(),
|
||||
}
|
||||
|
||||
var out *image.RGBA
|
||||
switch layer.Render {
|
||||
case "copy", "":
|
||||
out, err = downsampleRGB(im, man.Output.Width, man.Output.Height)
|
||||
must(err)
|
||||
case "relief":
|
||||
heights, err := downsampleHeights(im, man.Output.Width, man.Output.Height, region)
|
||||
must(err)
|
||||
var top, deep float64
|
||||
out, top, deep = renderRelief(heights, man.Output.Width, man.Output.Height, metresPerPx, man.Relief, region.SeaLevelM)
|
||||
entry.LandTopM, entry.DeepestM = top, deep
|
||||
default:
|
||||
must(fmt.Errorf("layer %q: unknown render %q", layer.ID, layer.Render))
|
||||
}
|
||||
|
||||
outPath := filepath.Join(outDir, "map_"+layer.ID+".png")
|
||||
must(writePNG(outPath, out))
|
||||
entry.Output = "map_" + layer.ID + ".png"
|
||||
entry.Seconds = time.Since(started).Seconds()
|
||||
|
||||
extra := ""
|
||||
if layer.Render == "relief" {
|
||||
extra = fmt.Sprintf(" land tops at %.0f m, deepest %.0f m", entry.LandTopM, entry.DeepestM)
|
||||
}
|
||||
fmt.Printf(" %-10s %5dx%-5d -> %s %.1fs%s\n", layer.ID, b.Dx(), b.Dy(), entry.Output, entry.Seconds, extra)
|
||||
rep.Layers = append(rep.Layers, entry)
|
||||
}
|
||||
|
||||
must(writeJSON(filepath.Join(outDir, "mapart.json"), rep))
|
||||
fmt.Printf("%d layers into %s\n", len(rep.Layers), outDir)
|
||||
}
|
||||
|
||||
// check is the guard against the one failure this pipeline cannot see: a layer of a different planet. Nothing in
|
||||
// a PNG says which world it is, and every layer here is a different render of the same one, so the test is not a
|
||||
// hash but agreement - does this image call the sea the sea where the heightmap does.
|
||||
func check(man Manifest, region Region, srcDir string) {
|
||||
var heightLayer *Layer
|
||||
for i := range man.Layers {
|
||||
if man.Layers[i].Render == "relief" {
|
||||
heightLayer = &man.Layers[i]
|
||||
break
|
||||
}
|
||||
}
|
||||
if heightLayer == nil {
|
||||
must(fmt.Errorf("no layer with render \"relief\", so there is no heightmap to check against"))
|
||||
}
|
||||
hm, err := load(filepath.Join(srcDir, heightLayer.File))
|
||||
must(err)
|
||||
readH, err := grey16Access(hm)
|
||||
must(err)
|
||||
hb := hm.Bounds()
|
||||
|
||||
fmt.Printf("checking against %s\n", heightLayer.File)
|
||||
worst := 100.0
|
||||
for _, layer := range man.Layers {
|
||||
if layer.Render == "relief" {
|
||||
continue
|
||||
}
|
||||
im, err := load(filepath.Join(srcDir, layer.File))
|
||||
must(err)
|
||||
read, err := rgbAccess(im)
|
||||
must(err)
|
||||
b := im.Bounds()
|
||||
|
||||
agree, total := 0, 0
|
||||
for y := 8; y < hb.Dy(); y += 16 {
|
||||
for x := 8; x < hb.Dx(); x += 16 {
|
||||
isSea := region.sourceMetres(readH(hb.Min.X+x, hb.Min.Y+y)) <= region.SeaLevelM
|
||||
// Scaled by fraction, so a layer at a different resolution still lines up.
|
||||
lx := b.Min.X + x*b.Dx()/hb.Dx()
|
||||
ly := b.Min.Y + y*b.Dy()/hb.Dy()
|
||||
r, g, bl := read(lx, ly)
|
||||
looksSea := int(bl) > int(r)+8 && int(bl) > int(g)+4
|
||||
total++
|
||||
if looksSea == isSea {
|
||||
agree++
|
||||
}
|
||||
}
|
||||
}
|
||||
pct := 100 * float64(agree) / float64(total)
|
||||
if pct < worst {
|
||||
worst = pct
|
||||
}
|
||||
verdict := "same planet"
|
||||
if pct < 85 {
|
||||
verdict = "SUSPECT - check this is the same planet, at the same longitude origin"
|
||||
}
|
||||
fmt.Printf(" %-10s %5.2f%% land/sea agreement %s\n", layer.ID, pct, verdict)
|
||||
}
|
||||
fmt.Printf("worst %.2f%%\n", worst)
|
||||
fmt.Println("A layer of ice or heavy cloud scores lower without being wrong; the test catches a different")
|
||||
fmt.Println("planet or a shifted seam, not a few per cent. Look at the map if a number surprises you.")
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------------------------------
|
||||
|
||||
func repoRoot() (string, error) {
|
||||
dir, err := os.Getwd()
|
||||
if err != nil {
|
||||
return "", err
|
||||
}
|
||||
for {
|
||||
if _, err := os.Stat(filepath.Join(dir, "Salty.uproject")); err == nil {
|
||||
return dir, nil
|
||||
}
|
||||
parent := filepath.Dir(dir)
|
||||
if parent == dir {
|
||||
return "", fmt.Errorf("no Salty.uproject above %s; run this from inside the project", dir)
|
||||
}
|
||||
dir = parent
|
||||
}
|
||||
}
|
||||
|
||||
func readJSON(path string, into any) error {
|
||||
data, err := os.ReadFile(path)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if err := json.Unmarshal(data, into); err != nil {
|
||||
return fmt.Errorf("%s: %w", path, err)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func writeJSON(path string, value any) error {
|
||||
data, err := json.MarshalIndent(value, "", " ")
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return os.WriteFile(path, append(data, '\n'), 0o644)
|
||||
}
|
||||
|
||||
func writePNG(path string, im image.Image) error {
|
||||
f, err := os.Create(path)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
enc := png.Encoder{CompressionLevel: png.DefaultCompression}
|
||||
if err := enc.Encode(f, im); err != nil {
|
||||
f.Close()
|
||||
return err
|
||||
}
|
||||
return f.Close()
|
||||
}
|
||||
|
||||
func must(err error) {
|
||||
if err != nil {
|
||||
fmt.Fprintf(os.Stderr, "mapart: %v\n", strings.TrimSpace(err.Error()))
|
||||
os.Exit(1)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user