Tooling
This commit is contained in:
@@ -16,14 +16,20 @@ import (
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"math"
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"os"
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"path/filepath"
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"regexp"
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"runtime"
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"strconv"
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"strings"
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"time"
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"salty/terrain/internal/coast"
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"salty/terrain/internal/field"
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"salty/terrain/internal/fluvial"
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"salty/terrain/internal/manifest"
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"salty/terrain/internal/planet"
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"salty/terrain/internal/plates"
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"salty/terrain/internal/stats"
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"salty/terrain/internal/studio"
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"salty/terrain/internal/thermal"
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"salty/terrain/internal/uplift"
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)
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@@ -39,6 +45,36 @@ func main() {
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fmt.Fprintln(os.Stderr, "terrain:", err)
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os.Exit(1)
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}
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case "plan":
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if err := planCmd(os.Args[2:]); err != nil {
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fmt.Fprintln(os.Stderr, "terrain:", err)
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os.Exit(1)
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}
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case "bake":
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if err := bakeCmd(os.Args[2:]); err != nil {
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fmt.Fprintln(os.Stderr, "terrain:", err)
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os.Exit(1)
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}
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case "tiles":
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if err := tilesCmd(os.Args[2:]); err != nil {
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fmt.Fprintln(os.Stderr, "terrain:", err)
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os.Exit(1)
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}
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case "overlay":
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if err := overlayCmd(os.Args[2:]); err != nil {
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fmt.Fprintln(os.Stderr, "terrain:", err)
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os.Exit(1)
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}
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case "studio":
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if err := studioCmd(os.Args[2:]); err != nil {
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fmt.Fprintln(os.Stderr, "terrain:", err)
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os.Exit(1)
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}
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case "palette":
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if err := paletteCmd(os.Args[2:]); err != nil {
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fmt.Fprintln(os.Stderr, "terrain:", err)
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os.Exit(1)
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}
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case "-h", "--help", "help":
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usage()
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default:
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@@ -51,16 +87,71 @@ func main() {
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func usage() {
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fmt.Fprint(os.Stderr, `terrain - the world's heightmap generator (Docs/Terrain.md)
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terrain generate [flags]
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terrain generate [flags] the square canvas, from a seed
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terrain plan [flags] a painted planet: read the template, cut it into regions, solve nothing
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terrain bake [flags] a painted planet: solve every region and composite the world
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terrain tiles [flags] the detail passes over a bake, a batch of tiles at a time
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terrain palette PATH write the default preview palette out, to copy and change
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--manifest PATH default RawContent/World/World.json, found by walking up from the working directory
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--seed N override the noise seed for this run
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--size N run the geology grid at N instead of the manifest's, for iterating
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--stage NAME stop after a stage: uplift, fluvial (default: the last one built)
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--steps N override the fluvial step count
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--mfd P multiple-flow exponent for drainage area; 0 reverts to D8's single receiver
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--smooth-passes N post-solve edge-preserving smooth; 0 is off (the default)
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--out DIR where the PNGs go (default: beside the manifest, or Preview/ for a --size run)
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--quiet only the summary
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--no-coast skip the coastal pass: a flat sea floor and an unworked shoreline
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plan:
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--manifest PATH a manifest with a planet block; default RawContent/World/Planet.json
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--out DIR where the maps go (default: beside the manifest, in Plan/)
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--map-size N width in pixels of the maps it writes (default 2400)
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--margin-km F override planet.ocean_margin_km for this run
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--massif-km F override planet.massif_wavelength_km for this run
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--coast-jitter F override the outline jitter amplitude, template px; 0 projects the painting as drawn
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--coast-wavelength F --coast-octaves N --coast-gain F the rest of the outline jitter
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--quiet only the tables
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bake:
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--manifest PATH default RawContent/World/Planet.json
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--out DIR where the maps go (default: the next free Bake_NNN beside the manifest)
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--only 3,11 solve only these regions, for iterating on one landmass
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--steps N override the fluvial step count
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--mfd P multiple-flow exponent for drainage area; 0 reverts to D8's single receiver
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--smooth-passes N post-solve edge-preserving smooth; 0 is off (the default)
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--jobs N how many regions to solve at once (default 3)
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--map-size N width in pixels of the preview and data maps (default 3000)
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--margin-km F override planet.ocean_margin_km for this run
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--massif-km F override planet.massif_wavelength_km for this run
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--coast-jitter F override the outline jitter amplitude, template px; 0 projects the painting as drawn
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--coast-wavelength F --coast-octaves N --coast-gain F the rest of the outline jitter
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--quiet only the summary
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overlay:
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--manifest PATH default RawContent/World/Planet.json
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--bake DIR the bake to read the terrain from (default: the newest Bake_NNN beside the manifest)
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--out PATH where the sheet goes (default: the next Map_NNN.overlay.png beside the template)
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--replace start from a blank sheet instead of filling in around what is painted
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--no-save write nothing and only say what it would place
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--seed N override source.seed for this run
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--quiet only the summary
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studio:
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--manifest PATH default RawContent/World/Planet.json
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--addr HOST:PORT where to listen (default 127.0.0.1:8099)
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tiles:
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--manifest PATH default RawContent/World/Planet.json
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--bake DIR where planet_height.png is (default: the newest Bake_NNN beside the manifest)
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--out DIR where the tiles go (default: <bake>/tiles)
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--only x0,y0,x1,y1 a rectangle of tile indices; the default is all of them
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--prefix NAME the tile file stem (default Planet)
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--jobs N how many tiles to bake at once (default 4)
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--no-detail write the geology upsampled and nothing else: is it the solve or the detail passes?
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--no-shore skip the coastal detail pass: is it the shore pass or what it was handed?
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--quiet only the summary
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`)
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}
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@@ -93,6 +184,9 @@ func generate(args []string) error {
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criticalSlope := fs.Float64("critical-slope", -1, "override Sc in the nonlinear hillslope law, degrees; 0 reverts to linear diffusion and the in-loop clamp")
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slopeCap := fs.Float64("slope-cap", 0, "override where the nonlinear flux stops stiffening, as a fraction of Sc")
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hillslopeSub := fs.Int("hillslope-substeps", 0, "override the nonlinear hillslope sub-step budget")
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mfd := fs.Float64("mfd", -1, "override the multiple-flow exponent for drainage area; 0 reverts to D8's single receiver")
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smoothPasses := fs.Int("smooth-passes", -1, "override the post-solve edge-preserving smooth; 0 is off")
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smoothSlopeRef := fs.Float64("smooth-slope-ref", 0, "override the slope the smooth preserves, rise over run")
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mapSize := fs.Int("map-size", 1400, "side, in pixels, of the false-colour data maps")
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outlineOctaves := fs.Int("outline-octaves", 0, "override how much detail the coastline outline has")
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outlineGain := fs.Float64("outline-gain", 0, "override the coastline outline's octave gain: how crenellated it is")
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@@ -100,6 +194,7 @@ func generate(args []string) error {
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surfReach := fs.Float64("surf-reach", 0, "override how far inland the surf planes on open coast, m")
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cutFraction := fs.Float64("cut-fraction", 0, "override how completely the surf planes the shore platform, 0..1")
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shelfKm := fs.Float64("shelf-km", 0, "override the widest continental shelf, km")
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breakM := fs.Float64("break-m", 0, "override the depth at the shelf break, m")
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driftM := fs.Float64("drift", 0, "override how far sediment is carried along the shore, m")
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riverSediment := fs.Float64("river-sediment", -1, "override the river load per km2 of catchment, m3; 0 disables deltas")
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if err := fs.Parse(args); err != nil {
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@@ -129,6 +224,15 @@ func generate(args []string) error {
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if *diffusion > 0 {
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m.Pipeline.Fluvial.DiffusionM2Yr = *diffusion
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}
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if *mfd >= 0 {
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m.Pipeline.Fluvial.MFDExponent = *mfd
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}
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if *smoothPasses >= 0 {
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m.Pipeline.Smooth.Passes = *smoothPasses
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}
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if *smoothSlopeRef > 0 {
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m.Pipeline.Smooth.SlopeRef = *smoothSlopeRef
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}
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if *talusDeg > 0 {
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m.Pipeline.Thermal.TalusDeg = *talusDeg
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}
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@@ -186,6 +290,9 @@ func generate(args []string) error {
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if *shelfKm > 0 {
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m.Pipeline.Coast.ShelfKm[1] = *shelfKm
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}
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if *breakM > 0 {
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m.Pipeline.Coast.BreakM = *breakM
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}
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if *driftM > 0 {
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m.Pipeline.Coast.DriftM = *driftM
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}
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@@ -258,6 +365,7 @@ func generate(args []string) error {
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CriticalSlope: thermal.TalusFromDegrees(m.Pipeline.Fluvial.CriticalSlopeDeg),
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SlopeCap: m.Pipeline.Fluvial.SlopeCap,
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MaxHillslopeSub: m.Pipeline.Fluvial.MaxHillslopeSub,
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MFDExponent: m.Pipeline.Fluvial.MFDExponent,
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}
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hillslope := fmt.Sprintf("linear D %.3f m2/yr, repose clamp every %d steps", p.Diffusion, m.Pipeline.Thermal.Every)
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if p.CriticalSlope > 0 {
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@@ -267,6 +375,11 @@ func generate(args []string) error {
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log("fluvial %d steps of %.0f yr (%.1f Myr), K %.1e, m %.2f, n %.2f, fill every %d",
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p.Steps, p.DtYr, float64(p.Steps)*p.DtYr/1e6, p.K, p.M, p.N, p.FillEvery)
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log("hillslope: %s", hillslope)
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if p.MFDExponent > 0 {
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log("drainage area: multiple-flow, exponent %.2f", p.MFDExponent)
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} else {
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log("drainage area: D8 single receiver")
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}
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grid = fluvial.NewGrid(geoSize, geoSize, geoCell, up.Base)
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grid.SetSeed(m.Source.Seed) // the flat-routing jitter; see internal/fluvial/jitter.go
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// Size the flood's bucket queue to the elevation the run can actually reach: the manifest's range,
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@@ -283,6 +396,18 @@ func generate(args []string) error {
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log(" %3.0f%% step %d/%d height %.0f..%.0f m eta %s", pct, step, total, lo, hi, eta.Round(time.Second))
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})
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log("fluvial done [%s]", since(solveStart))
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// The edge-preserving pass, before the coast so the shore is worked on the surface that ships. Land
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// is "above sea level and not flagged as ocean"; the coastal pass owns everything else.
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if sm := m.Pipeline.Smooth; sm.Passes > 0 {
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land := make([]bool, len(h.Data))
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for i := range land {
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land[i] = h.Data[i] > float32(m.SeaLevelM) && (up.Base == nil || !up.Base[i])
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}
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smoothStart := time.Now()
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field.SmoothEdgePreserving(h.Data, h.W, h.H, h.CellM, land, sm.Passes, sm.SlopeRef, grid.Scratch())
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log("smooth: %d edge-preserving passes, slope ref %.2f [%s]", sm.Passes, sm.SlopeRef, since(smoothStart))
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}
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}
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// The coast, last, on the terrain the solve produced: the sea floor, the surf and the sediment it moves.
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@@ -295,12 +420,14 @@ func generate(args []string) error {
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}
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cs := coast.Build(coast.Input{
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Height: h, Sea: up.Base, SeaLevelM: m.SeaLevelM,
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BreakM: -m.Pipeline.Continent.SeaFloorM.Hi(), AbyssM: -m.Pipeline.Continent.SeaFloorM.Lo(),
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BreakM: m.ShelfBreakM(), AbyssM: -m.Pipeline.Continent.SeaFloorM.Lo(),
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Flow: flow, Seed: m.Source.Seed, Cfg: m.Pipeline.Coast,
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})
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if m.Pipeline.Coast.Enabled {
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log("coast: shelf %.1f..%.1f km, surf reach %.0f m, drift %.0f m, %d fetch rays to %.0f m [%s]",
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m.Pipeline.Coast.ShelfKm.Lo(), m.Pipeline.Coast.ShelfKm.Hi(), m.Pipeline.Coast.SurfReachM,
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log("coast: shelf %.1f..%.1f km to a break at %.0f m, surf reach %.0f m, drift %.0f m, "+
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"%d fetch rays to %.0f m [%s]",
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m.Pipeline.Coast.ShelfKm.Lo(), m.Pipeline.Coast.ShelfKm.Hi(), m.ShelfBreakM(),
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m.Pipeline.Coast.SurfReachM,
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m.Pipeline.Coast.DriftM, m.Pipeline.Coast.FetchDirections, m.Pipeline.Coast.FetchRangeM,
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since(coastStart))
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}
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@@ -310,25 +437,24 @@ func generate(args []string) error {
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// statistics, the preview and the data maps use is the one the coast pass finished with.
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sea := cs.Sea
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land := invert(sea)
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landFrac = fractionTrue(land)
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hLo, hHi = h.MinMax()
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landLo, landHi := minMaxWhere(h.Data, land)
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rep := stats.Report{
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LandFraction: landFrac,
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ClipFraction: m.ClipFraction(h.Data),
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MinM: float64(hLo), MaxM: float64(hHi), ReliefM: float64(hHi - hLo),
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LandMinM: landLo, LandMaxM: landHi, LandReliefM: landHi - landLo,
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Slopes: stats.ComputeSlopes(h, land),
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Hypsometry: stats.ComputeHypsometry(h, land),
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Buckets: stats.UpliftBuckets(h, up.Rate.Data, land, m.Pipeline.Thermal.TalusDeg, *reliefWindowM),
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}
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// One accumulator over one grid. The square canvas is a single piece, so this is the degenerate case of
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// what a planet does with twenty - and it is the same code, which is what makes a number measured here
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// comparable with the same number measured on a bake.
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stats.SetExpected(m.Pipeline.Fluvial.M, m.Pipeline.Fluvial.N)
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acc := stats.New(stats.Options{
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ElevMin: m.ElevationM.Min, ElevMax: m.ElevationM.Max,
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TalusDeg: m.Pipeline.Thermal.TalusDeg, ReliefWindowM: *reliefWindowM,
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ChannelM2: *channelKm2 * 1e6, // the incoming spec's channel definition is 1 km²
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K: m.Pipeline.Fluvial.K, M: m.Pipeline.Fluvial.M, N: m.Pipeline.Fluvial.N,
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})
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sin := stats.Input{H: h, Land: land, UpliftMYr: up.Rate.Data, KLocal: kField}
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if grid != nil {
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threshold := *channelKm2 * 1e6 // the incoming spec's channel definition is 1 km²
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stats.SetExpected(m.Pipeline.Fluvial.M, m.Pipeline.Fluvial.N)
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rep.SlopeArea = stats.ComputeSlopeArea(h, grid.Area, grid.Receiver, grid.Length, land,
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up.Rate.Data, kField, m.Pipeline.Fluvial.K, m.Pipeline.Fluvial.N, threshold)
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rep.DrainageDensity = stats.DrainageDensity(grid.Area, land, geoCell, threshold)
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sin.Area, sin.Receiver, sin.Length = grid.Area, grid.Receiver, grid.Length
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}
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acc.Add(sin)
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acc.AddExtent(h.Data, land, m.ClipCells(h.Data))
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rep := acc.Report(geoCell)
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landFrac = rep.LandFraction
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fmt.Println(rep.Summary())
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if m.Pipeline.Coast.Enabled {
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fmt.Println()
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@@ -353,7 +479,7 @@ func generate(args []string) error {
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copy(flow.Data, grid.Area)
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pv.Flow = flow
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}
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if err := field.WritePreview(filepath.Join(outDir, "preview.png"), h, pv); err != nil {
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if _, err := field.WritePreview(filepath.Join(outDir, "preview.png"), h, pv); err != nil {
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return err
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}
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// A detail crop as well, always. The whole continent at 1500 px cannot show whether the lowlands read as
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@@ -363,7 +489,7 @@ func generate(args []string) error {
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detail.Size = 1400
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detail.RiverKm2 = 0.15
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detail.Exaggeration = 2.0
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if err := field.WritePreview(filepath.Join(outDir, "preview_detail.png"), h, detail); err != nil {
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if _, err := field.WritePreview(filepath.Join(outDir, "preview_detail.png"), h, detail); err != nil {
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return err
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}
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// The geology-grid height, so a preview run has something to look at. The full-resolution height belongs
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@@ -466,7 +592,32 @@ func since(t time.Time) string { return time.Since(t).Round(time.Millisecond).St
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// findManifest walks up from the working directory, so the command works from anywhere in the repository
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// rather than only from the root.
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func findManifest(explicit string) (string, error) {
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func findManifest(explicit string) (string, error) { return findNamedManifest(explicit, "World.json") }
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// studioCmd serves the painting tool. It is the one command that does not finish: it holds the template in
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// memory and waits for a browser.
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func studioCmd(args []string) error {
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fs := flag.NewFlagSet("studio", flag.ExitOnError)
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manifestPath := fs.String("manifest", "", "path to a manifest with a planet block")
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addr := fs.String("addr", "127.0.0.1:8099", "address to listen on")
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if err := fs.Parse(args); err != nil {
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return err
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}
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path, err := findNamedManifest(*manifestPath, "Planet.json")
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if err != nil {
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return err
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}
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log := func(format string, a ...any) { fmt.Printf(format+"\n", a...) }
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srv, err := studio.New(path, log)
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if err != nil {
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return err
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}
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defer srv.Close()
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fmt.Printf("terrain studio %s\n", path)
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return srv.Listen(*addr)
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}
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func findNamedManifest(explicit, name string) (string, error) {
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if explicit != "" {
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return explicit, nil
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}
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@@ -475,7 +626,7 @@ func findManifest(explicit string) (string, error) {
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return "", err
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}
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for i := 0; i < 8; i++ {
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candidate := filepath.Join(dir, "RawContent", "World", "World.json")
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candidate := filepath.Join(dir, "RawContent", "World", name)
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if _, err := os.Stat(candidate); err == nil {
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return candidate, nil
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}
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@@ -485,7 +636,617 @@ func findManifest(explicit string) (string, error) {
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}
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dir = parent
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}
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return "", fmt.Errorf("no RawContent/World/World.json above %q; pass --manifest", mustWd())
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return "", fmt.Errorf("no RawContent/World/%s above %q; pass --manifest", name, mustWd())
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}
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// planCmd reads a painted template and reports what baking it would involve, without eroding anything.
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//
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// It is the cheap half of the loop and it is deliberately a separate command rather than a flag on the bake:
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||||
// the two decisions that can waste an hour - how the legend read the painting, and how the planet was cut
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||||
// into regions - are both settled before the first erosion step, and both are pictures.
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func planCmd(args []string) error {
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fs := flag.NewFlagSet("plan", flag.ExitOnError)
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manifestPath := fs.String("manifest", "", "path to a manifest with a planet block")
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||||
out := fs.String("out", "", "where the maps go")
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mapSize := fs.Int("map-size", 2400, "width in pixels of the maps")
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||||
marginKm := fs.Float64("margin-km", 0, "override the ocean margin, km")
|
||||
massifKm := fs.Float64("massif-km", 0, "override the upland fabric's wavelength, km")
|
||||
coastJitter := fs.Float64("coast-jitter", -1, "override the outline jitter amplitude, template px; 0 is off")
|
||||
coastWave := fs.Float64("coast-wavelength", 0, "override the outline jitter's coarsest octave, template px")
|
||||
coastOct := fs.Int("coast-octaves", 0, "override the outline jitter's octave count")
|
||||
coastGain := fs.Float64("coast-gain", 0, "override the outline jitter's octave gain")
|
||||
plateCount := fs.Int("plates", 0, "override how many plates the lithosphere is in; 0 keeps the manifest's, which is off unless it says otherwise")
|
||||
proposePlates := fs.Bool("propose-plates", false, "write plates_proposal.png and .json: a tectonic layer to open, edit and point planet.plates.layer at")
|
||||
beltKm := fs.Float64("belt-km", 0, "override the deformation half-width around a plate margin, km; the zone the belt faults are placed in")
|
||||
beltDensity := fs.Float64("belt-density", 0, "override the belt fault density, traces per 1000 km2 of deformation zone")
|
||||
seed := fs.Int64("seed", 0, "re-roll everything the painting does not fix: the massifs, the rock, the faults and the coastline detail")
|
||||
quiet := fs.Bool("quiet", false, "only the tables")
|
||||
if err := fs.Parse(args); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
path, err := findNamedManifest(*manifestPath, "Planet.json")
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
m, err := manifest.Load(path)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
applySeed(fs, seed, m)
|
||||
if !m.IsPlanet() {
|
||||
return fmt.Errorf("%s has no planet block; `terrain generate` is the command for the square canvas", path)
|
||||
}
|
||||
if *massifKm > 0 {
|
||||
m.Planet.MassifWavelengthKm = *massifKm
|
||||
}
|
||||
if *coastJitter >= 0 {
|
||||
m.Planet.CoastJitterPx = *coastJitter
|
||||
}
|
||||
if *coastWave > 0 {
|
||||
m.Planet.CoastJitterWavelengthPx = *coastWave
|
||||
}
|
||||
if *coastOct > 0 {
|
||||
m.Planet.CoastJitterOctaves = *coastOct
|
||||
}
|
||||
if *coastGain > 0 {
|
||||
m.Planet.CoastJitterGain = *coastGain
|
||||
}
|
||||
if *plateCount > 0 {
|
||||
m.Planet.Plates.Count = *plateCount
|
||||
}
|
||||
if *beltKm > 0 || *beltDensity > 0 {
|
||||
// Either flag switches the belt set on, so the other one has to come from somewhere: the defaults,
|
||||
// rather than zero, which would be "on but asking for nothing".
|
||||
b := m.Planet.Plates.Faults
|
||||
if !b.Wanted() {
|
||||
b = plates.DefaultBelt()
|
||||
}
|
||||
if *beltKm > 0 {
|
||||
b.ZoneKm = *beltKm
|
||||
}
|
||||
if *beltDensity > 0 {
|
||||
b.Per1000Km2 = *beltDensity
|
||||
}
|
||||
m.Planet.Plates.Faults = b
|
||||
}
|
||||
if *marginKm > 0 {
|
||||
m.Planet.OceanMarginKm = *marginKm
|
||||
if err := m.Validate(); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
outDir := *out
|
||||
if outDir == "" {
|
||||
outDir = filepath.Join(filepath.Dir(path), "Plan")
|
||||
}
|
||||
|
||||
log := func(format string, a ...any) { fmt.Printf(format+"\n", a...) }
|
||||
if *quiet {
|
||||
log = func(string, ...any) {}
|
||||
}
|
||||
fmt.Printf("terrain plan %s -> %s\n", path, outDir)
|
||||
|
||||
in, err := planet.Plan(m, outDir, *mapSize, log)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
in.Report().Print(os.Stdout)
|
||||
fmt.Printf(" wrote %s and plan.json to %s\n", strings.Join(in.MapNames(), ", "), outDir)
|
||||
if *proposePlates {
|
||||
if in.Plates == nil {
|
||||
return fmt.Errorf("--propose-plates needs a tectonic model to propose from; give it --plates N " +
|
||||
"or a planet.plates.count")
|
||||
}
|
||||
if err := planet.WritePlateProposal(outDir, in, *mapSize); err != nil {
|
||||
return err
|
||||
}
|
||||
fmt.Printf(" wrote plates_proposal.png and plates_proposal.json: edit them, then point\n" +
|
||||
" planet.plates.layer and planet.plates.legend at them\n")
|
||||
}
|
||||
fmt.Println()
|
||||
return nil
|
||||
}
|
||||
|
||||
// bakeCmd solves a painted planet. Run it detached: a full bake is an hour, and a tool timeout that kills it
|
||||
// part way leaves nothing useful behind.
|
||||
func bakeCmd(args []string) error {
|
||||
fs := flag.NewFlagSet("bake", flag.ExitOnError)
|
||||
manifestPath := fs.String("manifest", "", "path to a manifest with a planet block")
|
||||
out := fs.String("out", "", "output directory")
|
||||
only := fs.String("only", "", "solve only these region ids, comma separated")
|
||||
steps := fs.Int("steps", 0, "override the fluvial step count")
|
||||
mapSize := fs.Int("map-size", 3000, "width in pixels of the preview and data maps")
|
||||
jobs := fs.Int("jobs", 3, "how many regions to solve at once")
|
||||
marginKm := fs.Float64("margin-km", 0, "override the ocean margin, km")
|
||||
massifKm := fs.Float64("massif-km", 0, "override the upland fabric's wavelength, km")
|
||||
coastJitter := fs.Float64("coast-jitter", -1, "override the outline jitter amplitude, template px; 0 is off")
|
||||
coastWave := fs.Float64("coast-wavelength", 0, "override the outline jitter's coarsest octave, template px")
|
||||
coastOct := fs.Int("coast-octaves", 0, "override the outline jitter's octave count")
|
||||
coastGain := fs.Float64("coast-gain", 0, "override the outline jitter's octave gain")
|
||||
breakM := fs.Float64("break-m", 0, "override the depth at the shelf break, m")
|
||||
shelfKm := fs.Float64("shelf-km", 0, "override the widest continental shelf, km")
|
||||
slopeKm := fs.Float64("slope-km", 0, "override how far the continental slope runs to the abyss, km")
|
||||
seed := fs.Int64("seed", 0, "re-roll everything the painting does not fix")
|
||||
mfd := fs.Float64("mfd", -1, "override the multiple-flow exponent for drainage area; 0 reverts to D8's single receiver")
|
||||
smoothPasses := fs.Int("smooth-passes", -1, "override the post-solve edge-preserving smooth; 0 is off")
|
||||
smoothSlopeRef := fs.Float64("smooth-slope-ref", 0, "override the slope the smooth preserves, rise over run")
|
||||
quiet := fs.Bool("quiet", false, "only the summary")
|
||||
if err := fs.Parse(args); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
path, err := findNamedManifest(*manifestPath, "Planet.json")
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
m, err := manifest.Load(path)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
applySeed(fs, seed, m)
|
||||
if !m.IsPlanet() {
|
||||
return fmt.Errorf("%s has no planet block; `terrain generate` is the command for the square canvas", path)
|
||||
}
|
||||
if *massifKm > 0 {
|
||||
m.Planet.MassifWavelengthKm = *massifKm
|
||||
}
|
||||
if *coastJitter >= 0 {
|
||||
m.Planet.CoastJitterPx = *coastJitter
|
||||
}
|
||||
if *coastWave > 0 {
|
||||
m.Planet.CoastJitterWavelengthPx = *coastWave
|
||||
}
|
||||
if *coastOct > 0 {
|
||||
m.Planet.CoastJitterOctaves = *coastOct
|
||||
}
|
||||
if *coastGain > 0 {
|
||||
m.Planet.CoastJitterGain = *coastGain
|
||||
}
|
||||
if *breakM > 0 {
|
||||
m.Pipeline.Coast.BreakM = *breakM
|
||||
}
|
||||
if *shelfKm > 0 {
|
||||
m.Pipeline.Coast.ShelfKm[1] = *shelfKm
|
||||
}
|
||||
if *slopeKm > 0 {
|
||||
m.Pipeline.Coast.SlopeKm = *slopeKm
|
||||
}
|
||||
if *mfd >= 0 {
|
||||
m.Pipeline.Fluvial.MFDExponent = *mfd
|
||||
}
|
||||
if *smoothPasses >= 0 {
|
||||
m.Pipeline.Smooth.Passes = *smoothPasses
|
||||
}
|
||||
if *smoothSlopeRef > 0 {
|
||||
m.Pipeline.Smooth.SlopeRef = *smoothSlopeRef
|
||||
}
|
||||
if *marginKm > 0 {
|
||||
m.Planet.OceanMarginKm = *marginKm
|
||||
if err := m.Validate(); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
ids, err := parseIDs(*only)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
outDir := *out
|
||||
if outDir == "" {
|
||||
outDir = planet.NextBakeDir(filepath.Dir(path))
|
||||
}
|
||||
log := func(format string, a ...any) { fmt.Printf(format+"\n", a...) }
|
||||
if *quiet {
|
||||
log = func(string, ...any) {}
|
||||
}
|
||||
fmt.Printf("terrain bake %s -> %s (GOMAXPROCS %d)\n", path, outDir, runtime.GOMAXPROCS(0))
|
||||
|
||||
in, err := planet.Prepare(m, log)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
res, err := planet.Bake(in, planet.BakeOptions{Only: ids, Steps: *steps, Jobs: *jobs, Log: log})
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if err := res.Write(outDir, *mapSize, log); err != nil {
|
||||
return err
|
||||
}
|
||||
fmt.Print("\n" + res.Summary())
|
||||
fmt.Printf(" wrote %s\n\n", outDir)
|
||||
return nil
|
||||
}
|
||||
|
||||
// overlayCmd proposes an annotation layer from a finished bake.
|
||||
//
|
||||
// The overlay starts blank and stays blank until somebody paints it, which is right for a layer whose whole
|
||||
// purpose is authorial - but it means every forest, town and road begins as a guess about terrain the author
|
||||
// cannot see. This reads a bake and fills the blanks: woodland where trees would grow, settlements where the
|
||||
// rivers, the flat ground and the coast agree, and the least-cost roads between them.
|
||||
//
|
||||
// **It never touches a painted pixel.** The sheet on disk is loaded first and generation fills around it, so
|
||||
// running this against a half-painted overlay adds to it rather than replacing it, and running it twice is
|
||||
// safe. --replace is the explicit way to throw the last generation away.
|
||||
func overlayCmd(args []string) error {
|
||||
fs := flag.NewFlagSet("overlay", flag.ExitOnError)
|
||||
manifestPath := fs.String("manifest", "", "path to a manifest with a planet block")
|
||||
bakeDir := fs.String("bake", "", "the bake to read the terrain from")
|
||||
out := fs.String("out", "", "where the generated sheet goes")
|
||||
replace := fs.Bool("replace", false, "ignore the overlay on disk instead of filling in around it")
|
||||
noSave := fs.Bool("no-save", false, "say what would be placed and write nothing")
|
||||
seed := fs.Int64("seed", 0, "override source.seed for this run")
|
||||
quiet := fs.Bool("quiet", false, "only the summary")
|
||||
if err := fs.Parse(args); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
path, err := findNamedManifest(*manifestPath, "Planet.json")
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
m, err := manifest.Load(path)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
applySeed(fs, seed, m)
|
||||
if !m.IsPlanet() {
|
||||
return fmt.Errorf("%s has no planet block", path)
|
||||
}
|
||||
dir := *bakeDir
|
||||
if dir == "" {
|
||||
dir = latestBakeDir(filepath.Dir(path))
|
||||
if dir == "" {
|
||||
return fmt.Errorf("no %sNNN directory beside %s; the overlay is generated from a baked world, "+
|
||||
"so run `terrain bake` first, or pass --bake", bakePrefix, path)
|
||||
}
|
||||
}
|
||||
|
||||
log := func(format string, a ...any) { fmt.Printf(format+"\n", a...) }
|
||||
if *quiet {
|
||||
log = func(string, ...any) {}
|
||||
}
|
||||
fmt.Printf("terrain overlay %s\n", dir)
|
||||
|
||||
in, err := planet.Prepare(m, log)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
ras, rep, err := planet.GenerateOverlay(planet.OverlayGenOptions{
|
||||
In: in, BakeDir: dir, Replace: *replace, Log: log,
|
||||
})
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
fmt.Println()
|
||||
for _, line := range planet.OverlaySummary(rep, ras.W, ras.H) {
|
||||
fmt.Println(line)
|
||||
}
|
||||
if *noSave {
|
||||
fmt.Printf("\nwrote nothing (--no-save)\n\n")
|
||||
return nil
|
||||
}
|
||||
|
||||
dest := *out
|
||||
if dest == "" {
|
||||
// Beside the template and versioned the same way the studio versions its saves, so a generated sheet
|
||||
// never destroys the one before it: the interesting question is almost always "what did that change".
|
||||
base := m.OverlayPath()
|
||||
if base == "" {
|
||||
base = strings.TrimSuffix(m.TemplatePath(), filepath.Ext(m.TemplatePath())) + ".overlay.png"
|
||||
}
|
||||
dest, err = nextOverlayVersion(base)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
px, alpha := in.Overlay.Encode(ras)
|
||||
if err := field.WriteRGBA(dest, ras.W, ras.H, px, alpha, png.DefaultCompression); err != nil {
|
||||
return err
|
||||
}
|
||||
fmt.Printf("wrote %s\n", dest)
|
||||
|
||||
// Point the manifest at it, so the next plan, bake and studio all read what was just written. Patched as
|
||||
// text, like every other write to these files, so the commentary survives.
|
||||
rel, err := filepath.Rel(filepath.Dir(path), dest)
|
||||
if err != nil {
|
||||
rel = dest
|
||||
}
|
||||
rel = filepath.ToSlash(rel)
|
||||
if err := repointOverlay(path, rel); err != nil {
|
||||
return fmt.Errorf("the sheet was written but %s could not be repointed at it: %w", path, err)
|
||||
}
|
||||
fmt.Printf(" planet.overlay -> %s\n\n", rel)
|
||||
return nil
|
||||
}
|
||||
|
||||
// nextOverlayVersion is the first <stem>_NNN.overlay.png beside a path that does not exist yet. It matches
|
||||
// the studio's numbering so the two write into the same series.
|
||||
func nextOverlayVersion(src string) (string, error) {
|
||||
dir := filepath.Dir(src)
|
||||
base := filepath.Base(src)
|
||||
stem := strings.TrimSuffix(base, ".overlay.png")
|
||||
if stem == base {
|
||||
stem = strings.TrimSuffix(base, filepath.Ext(base))
|
||||
}
|
||||
stem = regexp.MustCompile(`_[0-9]{3}$`).ReplaceAllString(stem, "")
|
||||
for n := 1; n < 1000; n++ {
|
||||
p := filepath.Join(dir, fmt.Sprintf("%s_%03d.overlay.png", stem, n))
|
||||
if _, err := os.Stat(p); os.IsNotExist(err) {
|
||||
return p, nil
|
||||
} else if err != nil {
|
||||
return "", err
|
||||
}
|
||||
}
|
||||
return "", fmt.Errorf("%s_001 through _999 all exist; tidy some up", stem)
|
||||
}
|
||||
|
||||
// repointOverlay sets planet.overlay in the manifest text without disturbing anything else in the file.
|
||||
func repointOverlay(manifestPath, rel string) error {
|
||||
raw, err := os.ReadFile(manifestPath)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
text := string(raw)
|
||||
key := regexp.MustCompile(`("overlay"\s*:\s*)"[^"]*"`)
|
||||
if key.MatchString(text) {
|
||||
text = key.ReplaceAllString(text, `${1}"`+rel+`"`)
|
||||
} else {
|
||||
// No key yet: add one beside the legend it belongs with, which is where an author would look for it.
|
||||
anchor := regexp.MustCompile(`("overlay_legend"\s*:\s*"[^"]*")`)
|
||||
if !anchor.MatchString(text) {
|
||||
return fmt.Errorf("neither planet.overlay nor planet.overlay_legend is in the file")
|
||||
}
|
||||
text = anchor.ReplaceAllString(text, `"overlay": "`+rel+`",\n ${1}`)
|
||||
}
|
||||
return os.WriteFile(manifestPath, []byte(text), 0o644)
|
||||
}
|
||||
|
||||
// tilesCmd runs the detail passes over a geology bake, in batches.
|
||||
//
|
||||
// It reads the bake's heightmap from disk rather than solving anything, which is the point: the geology is
|
||||
// hours and a tile is seconds, so the ground somebody actually wants to stand on can be baked first.
|
||||
func tilesCmd(args []string) error {
|
||||
fs := flag.NewFlagSet("tiles", flag.ExitOnError)
|
||||
manifestPath := fs.String("manifest", "", "path to a manifest with a planet block")
|
||||
bakeDir := fs.String("bake", "", "where planet_height.png is")
|
||||
out := fs.String("out", "", "where the tiles go")
|
||||
only := fs.String("only", "", "a rectangle of tile indices: x0,y0,x1,y1")
|
||||
prefix := fs.String("prefix", "Planet", "the tile file stem")
|
||||
jobs := fs.Int("jobs", 4, "how many tiles to bake at once")
|
||||
noDetail := fs.Bool("no-detail", false, "write the geology upsampled and nothing else, as a diagnostic")
|
||||
noShore := fs.Bool("no-shore", false, "skip the coastal detail pass, as a diagnostic")
|
||||
seed := fs.Int64("seed", 0, "the seed the bake was made with; it has to match")
|
||||
quiet := fs.Bool("quiet", false, "only the summary")
|
||||
if err := fs.Parse(args); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
path, err := findNamedManifest(*manifestPath, "Planet.json")
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
m, err := manifest.Load(path)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
applySeed(fs, seed, m)
|
||||
if !m.IsPlanet() {
|
||||
return fmt.Errorf("%s has no planet block", path)
|
||||
}
|
||||
dir := *bakeDir
|
||||
if dir == "" {
|
||||
dir = latestBakeDir(filepath.Dir(path))
|
||||
if dir == "" {
|
||||
return fmt.Errorf("no %sNNN directory beside %s; run `terrain bake` first, or pass --bake",
|
||||
bakePrefix, path)
|
||||
}
|
||||
}
|
||||
outDir := *out
|
||||
if outDir == "" {
|
||||
outDir = filepath.Join(dir, "tiles")
|
||||
}
|
||||
|
||||
log := func(format string, a ...any) { fmt.Printf(format+"\n", a...) }
|
||||
if *quiet {
|
||||
log = func(string, ...any) {}
|
||||
}
|
||||
fmt.Printf("terrain tiles %s -> %s\n", dir, outDir)
|
||||
|
||||
in, err := planet.Prepare(m, log)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
if err := planet.CheckBake(dir, m, log); err != nil {
|
||||
return err
|
||||
}
|
||||
hpath := filepath.Join(dir, "planet_height.png")
|
||||
values, w, h, err := field.ReadHeightmap(hpath, 0)
|
||||
if err != nil {
|
||||
return fmt.Errorf("%s: %w (run `terrain bake` first)", hpath, err)
|
||||
}
|
||||
if w != in.P.W || h != in.P.PaintH() {
|
||||
return fmt.Errorf("%s is %dx%d but the manifest describes a %dx%d planet; the bake and the manifest "+
|
||||
"have drifted apart", hpath, w, h, in.P.W, in.P.PaintH())
|
||||
}
|
||||
height := &field.Field{W: w, H: h, CellM: in.P.CellM, Data: m.Decode(values)}
|
||||
sea := make([]bool, w*h)
|
||||
for i, v := range height.Data {
|
||||
sea[i] = float64(v) < m.SeaLevelM
|
||||
}
|
||||
log("read %s: %d x %d at %.1f m", filepath.Base(hpath), w, h, in.P.CellM)
|
||||
|
||||
// The fetch field the coastal pass measured over the whole cylinder. A tile cannot compute it - see
|
||||
// detail.CoastalParams - so a bake that did not write one leaves every shore treated as fully exposed,
|
||||
// which is said once here rather than discovered in the output.
|
||||
var exposure *field.Field
|
||||
epath := filepath.Join(dir, "coast_exposure.png")
|
||||
if ev, ew, eh, err := field.ReadHeightmap(epath, 0); err == nil {
|
||||
if ew != w || eh != h {
|
||||
return fmt.Errorf("%s is %dx%d but the heightmap beside it is %dx%d", epath, ew, eh, w, h)
|
||||
}
|
||||
exposure = &field.Field{W: ew, H: eh, CellM: in.P.CellM, Data: make([]float32, len(ev))}
|
||||
for i, v := range ev {
|
||||
exposure.Data[i] = float32(v) / 65535
|
||||
}
|
||||
log("read coast_exposure.png: the shelter the coastal pass measured, %d x %d", ew, eh)
|
||||
} else if !os.IsNotExist(err) {
|
||||
return err
|
||||
} else {
|
||||
log("warning %s has no coast_exposure.png, so the coastal detail pass will treat every shore as "+
|
||||
"fully exposed. Rebake to get sheltered bays their own beaches", dir)
|
||||
}
|
||||
|
||||
opt := planet.TileOptions{
|
||||
In: in, HeightM: height, Sea: sea, Exposure: exposure, Out: outDir, Prefix: *prefix, Jobs: *jobs,
|
||||
NoDetail: *noDetail, NoShore: *noShore, Log: log,
|
||||
}
|
||||
if *only != "" {
|
||||
ids, err := parseIDs(*only)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if len(ids) != 4 {
|
||||
return fmt.Errorf("--only wants four numbers, x0,y0,x1,y1; got %q", *only)
|
||||
}
|
||||
opt.Only = [4]int{ids[0], ids[1], ids[2], ids[3]}
|
||||
opt.OnlySet = true
|
||||
}
|
||||
|
||||
started := time.Now()
|
||||
idx, err := planet.BakeTiles(opt)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
total, lo, hi := 0.0, 1e30, -1e30
|
||||
worstClip := 0.0
|
||||
for _, t := range idx.Tiles {
|
||||
total += t.Seconds
|
||||
lo = math.Min(lo, t.MinM)
|
||||
hi = math.Max(hi, t.MaxM)
|
||||
worstClip = math.Max(worstClip, t.ClipFrac)
|
||||
}
|
||||
fmt.Printf("\n %d tiles of %d px at %.1f m in %s (%.0f s of work)\n",
|
||||
len(idx.Tiles), idx.TilePx, idx.CellM, time.Since(started).Round(time.Second), total)
|
||||
fmt.Printf(" %.0f..%.0f m, worst clip %.3f%%\n", lo, hi, worstClip*100)
|
||||
if s := coastalSummary(idx); s != "" {
|
||||
fmt.Print(s)
|
||||
}
|
||||
fmt.Printf(" wrote %s and tiles.json\n\n", outDir)
|
||||
return nil
|
||||
}
|
||||
|
||||
// coastalSummary pools pass 11b's accounting over the tiles that had a shore in them.
|
||||
//
|
||||
// The backshore pair is the line to read and it is deliberately not just the cliff fraction: a batch with no
|
||||
// cliffs in it is either a coast with no cliffs on it or a threshold in the wrong place, and only the height
|
||||
// of the land behind the shore tells the two apart. On the first painted template it reads 0 m median and 2 m
|
||||
// P90, which is what a coastal plain is - every land class in that legend ramps its uplift up from the
|
||||
// waterline over a kilometre or more, so its coasts are plains by construction and its beaches are beaches.
|
||||
func coastalSummary(idx *planet.TileIndex) string {
|
||||
var shore, tiles int
|
||||
var cliff, cut, scree, beach, p50, p90 float64
|
||||
for _, t := range idx.Tiles {
|
||||
c := t.Coastal
|
||||
if c == nil {
|
||||
continue
|
||||
}
|
||||
tiles++
|
||||
shore += c.ShoreCells
|
||||
w := float64(c.ShoreCells)
|
||||
cliff += c.CliffFrac * w
|
||||
p50 += c.BackshoreP50M * w
|
||||
p90 += c.BackshoreP90M * w
|
||||
cut += c.CutM3
|
||||
scree += c.ScreeM3
|
||||
beach += c.BeachM3
|
||||
}
|
||||
if shore == 0 {
|
||||
return ""
|
||||
}
|
||||
w := float64(shore)
|
||||
km := w * idx.CellM / 1000
|
||||
return fmt.Sprintf(
|
||||
" shore: %.0f km of waterline over %d tiles, backshore %.1f m median and %.1f m P90, so %.0f%% of it\n"+
|
||||
" is cliff; the faces lost %.0f m3 and their aprons gained %.0f m3, beaches net %+.0f m3\n",
|
||||
km, tiles, p50/w, p90/w, cliff/w*100, cut, scree, beach)
|
||||
}
|
||||
|
||||
// paletteCmd writes the built-in palette out as a file.
|
||||
//
|
||||
// It exists so the defaults are something you can read and copy rather than something you have to find in
|
||||
// the source. A palette changes no height - two bakes of the same world under two palettes are the same
|
||||
// terrain - so swapping one is cheap and reversible, which is exactly the kind of thing that should be a
|
||||
// file.
|
||||
func paletteCmd(args []string) error {
|
||||
fs := flag.NewFlagSet("palette", flag.ExitOnError)
|
||||
if err := fs.Parse(args); err != nil {
|
||||
return err
|
||||
}
|
||||
if fs.NArg() != 1 {
|
||||
return fmt.Errorf("usage: terrain palette <path to write>")
|
||||
}
|
||||
path := fs.Arg(0)
|
||||
if _, err := os.Stat(path); err == nil {
|
||||
return fmt.Errorf("%s already exists; pick another name rather than overwrite a palette somebody "+
|
||||
"may have edited", path)
|
||||
}
|
||||
p := field.DefaultPalette()
|
||||
if err := p.Write(path); err != nil {
|
||||
return err
|
||||
}
|
||||
fmt.Printf("wrote the default palette to %s\n", path)
|
||||
fmt.Println(`point a planet manifest at it with "palette": "<path relative to the manifest>"`)
|
||||
return nil
|
||||
}
|
||||
|
||||
// Bake directories are versioned, so a re-bake never destroys the one before it.
|
||||
//
|
||||
// A bake is an hour and a half and the interesting question is almost always "what did that change", which
|
||||
// needs both. `--out` still overrides, and `terrain tiles` defaults to the newest, so the common case needs
|
||||
// no flags at all.
|
||||
const bakePrefix = "Bake_"
|
||||
|
||||
// latestBakeDir is the highest version that exists, or "" when there is none.
|
||||
func latestBakeDir(base string) string {
|
||||
entries, err := os.ReadDir(base)
|
||||
if err != nil {
|
||||
return ""
|
||||
}
|
||||
best, bestN := "", -1
|
||||
for _, e := range entries {
|
||||
if !e.IsDir() || !strings.HasPrefix(e.Name(), bakePrefix) {
|
||||
continue
|
||||
}
|
||||
n, err := strconv.Atoi(strings.TrimPrefix(e.Name(), bakePrefix))
|
||||
if err == nil && n > bestN {
|
||||
best, bestN = filepath.Join(base, e.Name()), n
|
||||
}
|
||||
}
|
||||
return best
|
||||
}
|
||||
|
||||
// parseIDs reads a comma-separated region list.
|
||||
func parseIDs(s string) ([]int, error) {
|
||||
if s == "" {
|
||||
return nil, nil
|
||||
}
|
||||
var out []int
|
||||
for _, part := range strings.Split(s, ",") {
|
||||
part = strings.TrimSpace(part)
|
||||
if part == "" {
|
||||
continue
|
||||
}
|
||||
n, err := strconv.Atoi(part)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("--only %q: %w", s, err)
|
||||
}
|
||||
out = append(out, n)
|
||||
}
|
||||
return out, nil
|
||||
}
|
||||
|
||||
func mustWd() string {
|
||||
@@ -615,3 +1376,20 @@ func localRelief(h *field.Field, windowM float64) *field.Field {
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
// applySeed overrides the manifest's seed when --seed was actually given.
|
||||
//
|
||||
// `fs.Visit` rather than a sentinel value, because a seed is an arbitrary int64 and every sentinel is a seed
|
||||
// somebody could legitimately want. Visit reports only the flags the command line actually set, which is
|
||||
// exactly the question being asked.
|
||||
//
|
||||
// It is on `tiles` as well as on `plan` and `bake`, and not as a convenience: the detail passes hash the seed
|
||||
// into every droplet, so a tile run has to be told the same seed the heightmap was baked under. CheckBake
|
||||
// refuses the mismatch rather than producing a tile whose gullies belong to a different world.
|
||||
func applySeed(fs *flag.FlagSet, seed *int64, m *manifest.Manifest) {
|
||||
fs.Visit(func(f *flag.Flag) {
|
||||
if f.Name == "seed" {
|
||||
m.Source.Seed = *seed
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user