This commit is contained in:
Rainer Leit
2026-09-25 17:02:24 +03:00
parent cc43ed8dc8
commit 9597629951
2149 changed files with 460234 additions and 1770 deletions
+89 -4
View File
@@ -7,6 +7,7 @@ import (
"image"
"image/png"
"io"
"math"
"os"
"path/filepath"
)
@@ -45,6 +46,48 @@ func WriteGray8(path string, w, h int, values []uint8, level png.CompressionLeve
return encode(path, img, level)
}
// WriteRGB writes tightly packed 8-bit RGB, three bytes a pixel. It is what a categorical map wants: a class
// raster has no ramp to run through a palette, only a colour per class.
// WriteRGBA writes colour with a separate alpha plane, which is what an overlay sheet is: strokes on a
// transparent background, where blank is decided by alpha rather than by a reserved colour.
//
// Non-premultiplied (NRGBA), deliberately. A mark's colour has to come back out of the file exactly as it
// went in, because the classifier reads exact colours against a tolerance; premultiplying would scale every
// channel by the alpha and round on the way, and a mark would classify as something else or as nothing.
func WriteRGBA(path string, w, h int, px []uint8, alpha []uint8, level png.CompressionLevel) error {
if len(px) != w*h*3 {
return fmt.Errorf("%s: %d bytes for a %dx%d RGB image", path, len(px), w, h)
}
if len(alpha) != w*h {
return fmt.Errorf("%s: %d alpha bytes for a %dx%d image", path, len(alpha), w, h)
}
img := image.NewNRGBA(image.Rect(0, 0, w, h))
for y := 0; y < h; y++ {
row := img.Pix[y*img.Stride:]
src := px[y*w*3:]
a := alpha[y*w:]
for x := 0; x < w; x++ {
row[x*4], row[x*4+1], row[x*4+2], row[x*4+3] = src[x*3], src[x*3+1], src[x*3+2], a[x]
}
}
return encode(path, img, level)
}
func WriteRGB(path string, w, h int, px []uint8, level png.CompressionLevel) error {
if len(px) != w*h*3 {
return fmt.Errorf("%s: %d bytes for a %dx%d RGB image", path, len(px), w, h)
}
img := image.NewNRGBA(image.Rect(0, 0, w, h))
for y := 0; y < h; y++ {
row := img.Pix[y*img.Stride:]
src := px[y*w*3:]
for x := 0; x < w; x++ {
row[x*4], row[x*4+1], row[x*4+2], row[x*4+3] = src[x*3], src[x*3+1], src[x*3+2], 255
}
}
return encode(path, img, level)
}
func encode(path string, img image.Image, level png.CompressionLevel) error {
if err := os.MkdirAll(filepath.Dir(path), 0o755); err != nil {
return err
@@ -163,18 +206,60 @@ func isqrt(n int) int {
return r
}
// WriteHillshade writes an 8-bit relief shade of a height field, at any scale.
//
// It is not WriteThumbnail with a bigger number, and the difference is the whole reason it exists.
// WriteThumbnail's shading term is a raw gradient over the cell size, which is fine on a 512-pixel picture of
// a whole map where the gradients are small, and saturates to pure black and white the moment it is used on
// real ground at two metres a cell. The result reads as flat-topped terraces with hard edges - a mountainside
// rendered as a staircase - and it is convincing enough to be mistaken for a defect in the terrain. It was.
//
// This is the standard DEM hillshade instead: the surface normal against a light from the north-west at 45
// degrees, which is bounded by construction and says the same thing at any cell size.
func WriteHillshade(path string, h *Field, size int, exaggeration float64) error {
sizeH := aspectH(h, size)
small := h
if size != h.W || sizeH != h.H {
small = h.Resample(size, sizeH)
}
exag := exaggeration
if exag <= 0 {
exag = 1
}
px := make([]uint8, size*sizeH)
Rows(sizeH, func(y0, y1 int) {
for y := y0; y < y1; y++ {
for x := 0; x < size; x++ {
gx := float64(small.AtClamped(x+1, y)-small.AtClamped(x-1, y)) * exag
gy := float64(small.AtClamped(x, y+1)-small.AtClamped(x, y-1)) * exag
slope := math.Atan(math.Hypot(gx, gy) / (2 * small.CellM))
aspect := math.Atan2(gy, -gx)
lum := math.Cos(slope)*math.Cos(math.Pi/4) +
math.Sin(slope)*math.Sin(math.Pi/4)*math.Cos(3*math.Pi/4-aspect)
v := 0.25 + 0.75*math.Max(0, lum)
if v > 1 {
v = 1
}
px[y*size+x] = uint8(v * 255)
}
}
})
return WriteGray8(path, size, sizeH, px, png.BestSpeed)
}
// WriteThumbnail writes a small 8-bit preview of a height field, hillshaded so the drainage is actually
// visible: a flat grey ramp hides exactly the thing this generator exists to produce.
func WriteThumbnail(path string, h *Field, size int) error {
small := h.Resample(size, size)
sizeH := aspectH(h, size)
small := h.Resample(size, sizeH)
lo, hi := small.MinMax()
span := float64(hi - lo)
if span < 1e-6 {
span = 1
}
// Light from the north-west at 45 degrees, the convention every DEM hillshade uses.
px := make([]uint8, size*size)
for y := 0; y < size; y++ {
px := make([]uint8, size*sizeH)
for y := 0; y < sizeH; y++ {
for x := 0; x < size; x++ {
gx := float64(small.AtClamped(x+1, y) - small.AtClamped(x-1, y))
gy := float64(small.AtClamped(x, y+1) - small.AtClamped(x, y-1))
@@ -189,7 +274,7 @@ func WriteThumbnail(path string, h *Field, size int) error {
px[y*size+x] = uint8(lum * 255)
}
}
return WriteGray8(path, size, size, px, png.BestSpeed)
return WriteGray8(path, size, sizeH, px, png.BestSpeed)
}
var _ io.Writer = (*bufio.Writer)(nil)