Tooling
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package region
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import (
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"strings"
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"testing"
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"salty/terrain/internal/template"
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"salty/terrain/internal/world"
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)
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const legendJSON = `{"classes":[
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{"name":"sea","rgb":[0,0,255],"sea":true,"depth_m":100},
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{"name":"land","rgb":[0,255,0],"uplift_mm_yr":0.5}
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]}`
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// testMap builds a planet from a picture of its painted rows. '#' is land, '.' is sea; the polar pad of
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// synthetic ocean is added above and below.
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func testMap(t *testing.T, rows []string, pad int) *template.Map {
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t.Helper()
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l, err := template.Parse([]byte(legendJSON))
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if err != nil {
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t.Fatal(err)
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}
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w := len(rows[0])
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p := world.Planet{CellM: 1, W: w, H: len(rows) + 2*pad, PadY: pad, NoisePeriodM: float64(w)}
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if err := p.Validate(); err != nil {
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t.Fatal(err)
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}
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m := &template.Map{P: p, L: l, Class: make([]uint8, p.W*p.H), Sea: make([]bool, p.W*p.H)}
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for i := range m.Class {
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m.Class[i], m.Sea[i] = 0, true
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}
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for y, row := range rows {
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if len(row) != w {
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t.Fatalf("row %d is %d wide, want %d", y, len(row), w)
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}
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for x, r := range row {
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if r == '#' {
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i := (y+pad)*p.W + x
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m.Class[i], m.Sea[i] = 1, false
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}
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}
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}
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return m
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}
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// assertBordersAreWater is the invariant the whole solve depends on, and the direct analogue of
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// TestBorderIsAlwaysOcean: a grid edge is an outlet, so land on one would freeze at its initial relief while
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// the interior eroded out from under it.
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func assertBordersAreWater(t *testing.T, part *Partition, m *template.Map) {
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t.Helper()
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for _, r := range part.Regions {
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_, land := part.Cut(m, r)
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for x := 0; x < r.Frame.W; x++ {
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if land[x] {
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t.Errorf("region %d: land on the top edge at column %d", r.ID, x)
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}
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if land[(r.Frame.H-1)*r.Frame.W+x] {
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t.Errorf("region %d: land on the bottom edge at column %d", r.ID, x)
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}
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}
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for y := 0; y < r.Frame.H; y++ {
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if land[y*r.Frame.W] {
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t.Errorf("region %d: land on the left edge at row %d", r.ID, y)
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}
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if land[y*r.Frame.W+r.Frame.W-1] {
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t.Errorf("region %d: land on the right edge at row %d", r.ID, y)
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}
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}
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}
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}
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// The crater island in the template this was written for straddles x = 0. If the partitioner split it in
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// two, half of it would be solved against a shore that does not exist.
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func TestSeamStraddlingLandmassIsOneRegion(t *testing.T) {
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m := testMap(t, []string{
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"#.........#",
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"#.........#",
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"...........",
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}, 2)
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part, err := Build(m, 2, 1)
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if err != nil {
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t.Fatal(err)
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}
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if len(part.Regions) != 1 {
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t.Fatalf("got %d regions, want 1: the landmass wraps", len(part.Regions))
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}
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r := part.Regions[0]
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if !r.Seam {
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t.Error("the region does not report that it straddles the seam")
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}
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if r.LandCells != 4 {
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t.Errorf("LandCells = %d, want 4", r.LandCells)
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}
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// Land occupies columns 10 and 0, which are neighbours on an 11-column cylinder; a 2-cell margin on
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// each side makes the frame six columns wide starting at column 8.
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if r.Frame.W != 6 {
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t.Errorf("frame width = %d, want 6", r.Frame.W)
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}
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if r.Frame.X0 != 8 {
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t.Errorf("frame X0 = %d, want 8", r.Frame.X0)
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}
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assertBordersAreWater(t, part, m)
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}
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// Landmasses close enough to shelter each other are solved together; further apart they are not. The
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// alternative that was rejected - overlapping dilated bounding boxes - is transitively closed and one long
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// landmass has an enormous box, so on a real template it collapses most of the map into a single region.
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func TestClusteringFollowsDistanceNotBoundingBoxes(t *testing.T) {
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near := testMap(t, []string{
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"..............................",
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".####....#....................",
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".####....#....................",
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"..............................",
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}, 3)
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part, err := Build(near, 3, 1)
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if err != nil {
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t.Fatal(err)
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}
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if len(part.Regions) != 1 {
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t.Fatalf("got %d regions, want 1: a four-cell gap closes under a three-cell margin on each side",
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len(part.Regions))
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}
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far := testMap(t, []string{
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"..............................",
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".####.........#...............",
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".####.........#...............",
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"..............................",
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}, 3)
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part, err = Build(far, 3, 1)
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if err != nil {
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t.Fatal(err)
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}
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if len(part.Regions) != 2 {
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t.Fatalf("got %d regions, want 2: a nine-cell gap does not", len(part.Regions))
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}
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assertBordersAreWater(t, part, far)
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}
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func TestEveryRegionBorderIsWater(t *testing.T) {
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m := testMap(t, []string{
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"..###...........................................................",
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"..###.........####.............####.............##..............",
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"..............####.............####.............##..............",
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"..............####.............####.............................",
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"................................................................",
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"................................................................",
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}, 3)
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part, err := Build(m, 3, 1)
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if err != nil {
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t.Fatal(err)
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}
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if len(part.Regions) < 2 {
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t.Fatalf("got %d regions; the picture has several separate landmasses", len(part.Regions))
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}
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assertBordersAreWater(t, part, m)
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}
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// A polar cap touches the top row of the painted map. The synthetic ocean pad is what gives it a shore, so
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// that fluvial.isOutlet - which treats every top-row cell as an outlet - is answering about water.
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func TestAPolarCapGetsAMarginOfOcean(t *testing.T) {
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m := testMap(t, []string{
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"###############...............",
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"########......................",
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"..............................",
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"..............................",
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}, 3)
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part, err := Build(m, 3, 1)
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if err != nil {
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t.Fatal(err)
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}
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if len(part.Regions) != 1 {
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t.Fatalf("got %d regions, want 1", len(part.Regions))
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}
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r := part.Regions[0]
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if r.Frame.Y0 != 0 {
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t.Errorf("frame Y0 = %d, want 0: the cap reaches into the pad", r.Frame.Y0)
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}
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assertBordersAreWater(t, part, m)
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}
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// Every painted land cell belongs to exactly one region, and a round trip through Cut and Composite
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// reproduces it. If two regions owned the same cell, one would silently overwrite the other.
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func TestCutAndCompositeCoverEveryLandCellOnce(t *testing.T) {
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m := testMap(t, []string{
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"#..####...................#",
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"#..####...................#",
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"...........................",
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"..........##.....##........",
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"..........##.....##........",
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"...........................",
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}, 3)
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part, err := Build(m, 2, 1)
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if err != nil {
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t.Fatal(err)
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}
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if len(part.Regions) < 2 {
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t.Fatalf("got %d regions; the picture has several separate landmasses", len(part.Regions))
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}
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dst := make([]float32, m.P.W*m.P.H)
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hits := make([]int, len(dst))
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total := 0
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for _, r := range part.Regions {
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_, land := part.Cut(m, r)
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src := make([]float32, r.Frame.Cells())
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for i := range src {
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if land[i] {
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src[i] = float32(r.ID + 1)
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}
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}
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total += part.Composite(dst, m, r, src)
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for y := 0; y < r.Frame.H; y++ {
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for x := 0; x < r.Frame.W; x++ {
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pi := r.Frame.PlanetIdx(x, y)
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if part.Owner[pi] == int32(r.ID) && !m.Sea[pi] {
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hits[pi]++
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}
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}
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}
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}
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painted := 0
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for i := range m.Sea {
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if !m.Sea[i] {
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painted++
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}
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}
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if total != painted {
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t.Errorf("composited %d land cells, but %d are painted", total, painted)
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}
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for i, n := range hits {
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if m.Sea[i] {
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if n != 0 {
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t.Fatalf("water cell %d was written %d times", i, n)
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}
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continue
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}
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if n != 1 {
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t.Fatalf("land cell %d was written %d times, want exactly 1", i, n)
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}
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if dst[i] == 0 {
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t.Fatalf("land cell %d came back zero", i)
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}
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}
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}
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// A landmass that rings the planet cannot be flattened into a rectangle with water on both sides, and the
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// solve needs that. Better a clear refusal than a silently frozen coastline.
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func TestALandmassRingingThePlanetIsRefused(t *testing.T) {
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m := testMap(t, []string{
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"##########",
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"..........",
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"..........",
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"..........",
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}, 2)
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_, err := Build(m, 2, 1)
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if err == nil {
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t.Fatal("accepted a landmass that goes all the way round")
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}
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if !strings.Contains(err.Error(), "all the way round") {
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t.Errorf("error %q does not say why", err)
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}
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}
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// A stray paint pixel should not cost a whole region.
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func TestSpecksAreDroppedAndCounted(t *testing.T) {
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m := testMap(t, []string{
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"####......................",
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"####...............#......",
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"####......................",
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"..........................",
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}, 2)
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part, err := Build(m, 2, 4)
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if err != nil {
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t.Fatal(err)
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}
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if len(part.Regions) != 1 {
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t.Fatalf("got %d regions, want 1", len(part.Regions))
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}
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if part.DroppedRegions != 1 || part.DroppedCells != 1 {
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t.Errorf("dropped %d regions / %d cells, want 1 and 1", part.DroppedRegions, part.DroppedCells)
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}
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// And the speck is not owned by anything, so nothing solves it.
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for i := range m.Sea {
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if !m.Sea[i] && part.Owner[i] < 0 {
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return
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}
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}
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t.Error("the speck is still owned by a region")
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}
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func TestTheMarginMustFitInsideThePad(t *testing.T) {
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m := testMap(t, []string{"####......", ".........."}, 1)
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if _, err := Build(m, 4, 1); err == nil {
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t.Fatal("accepted a margin wider than the polar pad")
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}
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}
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func TestSpanWrapsTheShortWay(t *testing.T) {
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mark := func(w int, on ...int) []bool {
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c := make([]bool, w)
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for _, x := range on {
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c[x] = true
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}
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return c
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}
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cases := []struct {
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cols []bool
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w int
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x0, wanted int
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}{
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{mark(10, 0, 1, 2), 10, 0, 3},
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{mark(10, 8, 9, 0, 1), 10, 8, 4},
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{mark(10, 5), 10, 5, 1},
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{mark(10, 0, 5), 10, 5, 6},
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}
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for _, c := range cases {
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x0, w := span(c.cols, c.w)
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if x0 != c.x0 || w != c.wanted {
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t.Errorf("span = %d+%d, want %d+%d", x0, w, c.x0, c.wanted)
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}
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}
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}
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