Added: Initial world generation tool
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@@ -17,7 +17,8 @@ public class SaltyEditor : ModuleRules
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PrivateDependencyModuleNames.AddRange(new string[] {
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"UnrealEd",
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"Landscape",
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"LandscapeEditor" // FLandscapeImportHelper reads the heightmap and weightmap files
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"LandscapeEditor", // FLandscapeImportHelper reads the heightmap and weightmap files
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"RenderCore" // FlushRenderingCommands while the edit-layer merge is driven by hand
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});
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PublicIncludePaths.Add(ModuleDirectory);
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