Added: Initial world generation tool

This commit is contained in:
Rainer Leit
2026-09-17 17:55:48 +03:00
parent d64748f76f
commit cc43ed8dc8
2065 changed files with 23664 additions and 1011 deletions
+138
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// Package check holds the generator's integration tests: the ones that need more than one package and so
// cannot live in either. There are two, and they are the two that matter.
//
// Determinism is a promise the project makes (cross-cutting rule 12) and Go is the language most likely to
// break it quietly, so it is asserted rather than assumed. Steady state is the physics: if the solver does
// not reproduce the analytic stream-power answer on a case with a known answer, every prettier result it
// produces is a coincidence.
package check
import (
"crypto/sha256"
"encoding/hex"
"math"
"runtime"
"sort"
"testing"
"unsafe"
"salty/terrain/internal/coast"
"salty/terrain/internal/fluvial"
"salty/terrain/internal/manifest"
"salty/terrain/internal/uplift"
)
func hash(v []float32) string {
b := unsafe.Slice((*byte)(unsafe.Pointer(&v[0])), len(v)*4)
sum := sha256.Sum256(b)
return hex.EncodeToString(sum[:8])
}
// run is one whole small pipeline: uplift, the solve, then the coast. All three are in it because all three
// are parallel, and the coast pass in particular has two places determinism could leak — the fetch rays run
// over a slice of the waterline, and the sediment scatter accumulates several land cells into one shore cell,
// which is why that scatter is deliberately serial.
func run(size, steps int) []float32 {
m := manifest.Defaults()
m.Source.Seed = 7
up := uplift.Build(size, 40, m)
h := up.Height.Clone()
g := fluvial.NewGrid(size, size, 40, up.Base)
g.SetElevationRange(-2000, 4000)
g.Run(h.Data, up.Rate.Data, nil, fluvial.Params{
K: 5e-5, M: 0.5, N: 1, DtYr: 1500, Steps: steps, Diffusion: 0.02, FillEvery: 1,
}, nil)
coast.Build(coast.Input{
Height: h, Sea: up.Base, SeaLevelM: m.SeaLevelM,
BreakM: -m.Pipeline.Continent.SeaFloorM.Hi(), AbyssM: -m.Pipeline.Continent.SeaFloorM.Lo(),
Flow: g.Area, Seed: m.Source.Seed, Cfg: m.Pipeline.Coast,
})
return h.Data
}
// TestDeterministicAcrossGOMAXPROCS is the assertion Docs/Terrain.md makes about the Go core: the result must
// be byte-identical however many cores it ran on. Go offers three good ways to break this - randomised map
// iteration, goroutine completion order, and a shared global RNG - so it is worth a test rather than a
// comment.
func TestDeterministicAcrossGOMAXPROCS(t *testing.T) {
was := runtime.GOMAXPROCS(1)
defer runtime.GOMAXPROCS(was)
single := run(128, 40)
hSingle := hash(single)
for _, procs := range []int{2, 4, 8, 16} {
if procs > runtime.NumCPU()*2 {
continue
}
runtime.GOMAXPROCS(procs)
got := hash(run(128, 40))
if got != hSingle {
t.Fatalf("GOMAXPROCS=%d gave %s, GOMAXPROCS=1 gave %s: the pipeline is not deterministic", procs, got, hSingle)
}
}
}
// TestSameSeedSameResult guards the other half of rule 12: a seed names a world.
func TestSameSeedSameResult(t *testing.T) {
if a, b := hash(run(96, 20)), hash(run(96, 20)); a != b {
t.Fatalf("two runs of one seed differ: %s vs %s", a, b)
}
}
// TestSteadyStateMatchesStreamPower is the physics check. On a uniform uplift field with uniform erodibility,
// the analytic steady state of dh/dt = U - K*A^m*S^n is S = (U/K)^(1/n) * A^(-m/n), so K*A^m*S^n / U must be
// 1 at every channel cell. Anything systematically off means the implicit update, the drainage accumulation
// or the stack order is wrong, and no amount of tuning would fix it.
func TestSteadyStateMatchesStreamPower(t *testing.T) {
const (
size = 160
cellM = 50.0
k = 1e-4
mExp = 0.5
nExp = 1.0
u = 1e-3 // m/yr
)
base := make([]bool, size*size) // no ocean: the borders are the outlets
h := make([]float32, size*size)
rate := make([]float32, size*size)
// A little noise so the flow network has something to organise; the answer must not depend on it.
seed := uint32(12345)
for i := range h {
seed = seed*1664525 + 1013904223
h[i] = float32(seed>>8&0xffff) / 65535 * 5
rate[i] = u
}
g := fluvial.NewGrid(size, size, cellM, base)
g.SetElevationRange(-100, 5000)
g.Run(h, rate, nil, fluvial.Params{
K: k, M: mExp, N: nExp, DtYr: 2000, Steps: 4000, Diffusion: 0, FillEvery: 1,
}, nil)
// Only well-developed channels: headwaters are hillslopes, where stream power is not the whole story
// and where the discrete D8 grid quantises slope badly.
var ratios []float64
threshold := 200 * cellM * cellM
for i := range h {
r := g.Receiver[i]
if int(r) == i || g.Base[i] || float64(g.Area[i]) < threshold {
continue
}
s := float64(h[i]-h[r]) / float64(g.Length[i])
if s <= 0 {
continue
}
ratios = append(ratios, k*math.Pow(float64(g.Area[i]), mExp)*math.Pow(s, nExp)/u)
}
if len(ratios) < 100 {
t.Fatalf("only %d channel cells; the solve did not organise a network", len(ratios))
}
sort.Float64s(ratios)
median := ratios[len(ratios)/2]
if math.Abs(median-1) > 0.1 {
t.Errorf("median K*A^m*S^n/U = %.4f over %d channel cells, want 1.0 +/- 0.1: "+
"the solve is not reaching the analytic steady state", median, len(ratios))
}
t.Logf("steady state check: median ratio %.4f over %d channel cells", median, len(ratios))
}