4 Commits
Author SHA1 Message Date
Rainer Leit 9597629951 Tooling 2026-09-25 17:02:24 +03:00
Rainer Leit cc43ed8dc8 Added: Initial world generation tool 2026-09-17 17:55:48 +03:00
Rainer LeitandClaude Fable 5.1 4025b04941 Move the heightmap PNGs out of Content into RawContent/World
The editor offered to import them as textures on every start; source files for authoring scripts do not belong
under Content. create_world.py and generate_heightmap.py read them from RawContent/World/Heightmaps.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-16 21:19:30 +03:00
Rainer LeitandClaude Fable 5.1 1945ef033b L_World: a 200 km2 world-partitioned landscape from a seeded heightmap
Off the ladder at the user's request. Scripts/Authoring/generate_heightmap.py (numpy, installed locally by
bootstrap-pylib.sh) writes a 16-bit height PNG and three 8-bit weight PNGs to Content/World/Heightmaps;
create_world.py rebuilds /Game/Maps/L_World from them through ULandscapeAuthoringLibrary in the new SaltyEditor
module, which wraps ALandscape::Import because the engine exposes no landscape creation to Python. Uses
Elite_RockyMeadows' landscape material and layer infos (the pack itself is still uncommitted). 4033 vertices
a side at 350 cm a quad; swap the PNGs and rerun to change the terrain.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-16 20:51:37 +03:00