Commit Graph
4 Commits
Author SHA1 Message Date
Rainer Leit 9597629951 Tooling 2026-09-25 17:02:24 +03:00
Rainer Leit cc43ed8dc8 Added: Initial world generation tool 2026-09-17 17:55:48 +03:00
Rainer LeitandClaude Fable 5.1 d64748f76f Fix the sun in L_World and L_Gym: positional unreal.Rotator is (roll, pitch, yaw)
Both scripts passed (pitch, yaw, roll) and pitched the sun upward, so every scene rendered as night and the
viewport's auto exposure sat at EV -8.5, which is what the 'cached lighting is going to be clipped' warning
reports. Keyword arguments now; the gym script re-applies the rotation on an existing sun; the world script
removes the old external actor folder on disk rather than through the asset library, which cannot load
streaming proxies on their own.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-16 22:03:42 +03:00
Rainer LeitandClaude Fable 5.1 1945ef033b L_World: a 200 km2 world-partitioned landscape from a seeded heightmap
Off the ladder at the user's request. Scripts/Authoring/generate_heightmap.py (numpy, installed locally by
bootstrap-pylib.sh) writes a 16-bit height PNG and three 8-bit weight PNGs to Content/World/Heightmaps;
create_world.py rebuilds /Game/Maps/L_World from them through ULandscapeAuthoringLibrary in the new SaltyEditor
module, which wraps ALandscape::Import because the engine exposes no landscape creation to Python. Uses
Elite_RockyMeadows' landscape material and layer infos (the pack itself is still uncommitted). 4033 vertices
a side at 350 cm a quad; swap the PNGs and rerun to change the terrain.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-16 20:51:37 +03:00