// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Core/SaltyGameMode.h" #include "TemplateGameMode.generated.h" /** * Simple GameMode for a third person game. Derives from ASaltyGameMode so BP_ThirdPersonGameMode, the placeholder * until step 3, mints a telemetry session like the real one will. */ UCLASS(abstract) class ATemplateGameMode : public ASaltyGameMode { GENERATED_BODY() public: /** Constructor */ ATemplateGameMode(); };