# Worklog One line per item, newest at the top of each section. What was done, what worked, what did not. Keep it terse; the reasoning lives in the specs, this is the memory. ## Done - 2026-09-15 — `Spec/Stats.md`: one stat block on every body, every outside influence an effect, counters on the receiver (D-37, D-38). Replaced the movement component's own speed-multiplier map, which was the first strand of the spaghetti this exists to prevent; enemies and kits now carry `FStatBlockDefaults`; step 5 builds it. - 2026-09-15 — The documentation set written for Unreal from the two earlier projects' docs: `Design.md`, `Steps.md` (fifteen rungs, the first six in full), `Ideas.md`, `Decisions.md` (D-01 to D-36, OD-01 to OD-08), and the eight specs under `Spec/`. No code, no project yet; step 1 is next and waits on OD-01 and OD-02. ## Worked - (nothing built yet) ## Did not work - (nothing built yet) ## Open - OD-01 (engine version) and OD-02 (project name) block step 1. - The default camera mode (OD-03) is deliberately undecided until step 8. - The numbers in every spec are the earlier projects' guesses in centimetres and seconds. None has been played.