using UnrealBuildTool; using System.Collections.Generic; // The dedicated server target. It exists from step 1 so the shape is fixed, but a launcher build of the engine // cannot compile it (OD-04); until the engine is a source build, the editor's "Run Dedicated Server" is the test. public class SaltyServerTarget : TargetRules { public SaltyServerTarget(TargetInfo Target) : base(Target) { Type = TargetType.Server; DefaultBuildSettings = BuildSettingsVersion.V7; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_8; ExtraModuleNames.Add("SaltyCore"); ExtraModuleNames.Add("Salty"); } }