119 lines
2.9 KiB
Plaintext
119 lines
2.9 KiB
Plaintext
# Visual Studio 2015 user specific files
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.vs/
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Fortran module files
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*.mod
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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*.lib
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# Executables
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*.exe
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*.out
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*.app
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*.ipa
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# These project files can be generated by the engine
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*.xcodeproj
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*.xcworkspace
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*.sln
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*.suo
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*.opensdf
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*.sdf
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*.VC.db
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*.VC.opendb
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.vsconfig
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# Precompiled Assets
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SourceArt/**/*.png
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SourceArt/**/*.tga
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# Binary Files
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Binaries/*
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Plugins/**/Binaries/*
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# Builds
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Build/*
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# Whitelist PakBlacklist-<BuildConfiguration>.txt files
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!Build/*/
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Build/*/**
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!Build/*/PakBlacklist*.txt
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# Don't ignore icon files in Build
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!Build/**/*.ico
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# Built data for maps
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*_BuiltData.uasset
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# Configuration files generated by the Editor
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Saved/*
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# Compiled source files for the engine to use
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Intermediate/*
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Plugins/**/Intermediate/*
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# Cache files for the editor to use
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DerivedDataCache/*
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# Unreal, project specific
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.vscode/
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*.code-workspace
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Saved/
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Intermediate/
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Binaries/
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DerivedDataCache/
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Platforms/*/Binaries/
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# Python packages installed for the authoring scripts by Scripts/Authoring/bootstrap-pylib.sh
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Scripts/Authoring/.pylib/
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__pycache__/
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# The terrain generator is a Go program; its binary and preview output are rebuilt from a seed.
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Tools/Terrain/bin/
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RawContent/World/Preview/
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# A planet bake is gigabytes of PNG rebuilt from a template and a seed in an hour or two, and the plan
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# beside it is rewritten every run. Neither is worth archiving; Templates/ is the input and is tracked.
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RawContent/World/Bake_*/
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RawContent/World/Plan/
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# The region tiles are 208 MB of PNG regenerated in two minutes from Region.json and the source map in
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# Orogen Gens/, which is tracked because it came out of a browser session and cannot be regenerated here.
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RawContent/World/RegionTiles/
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# The raw Fab/Quixel downloads: 800 MB of 4K JPGs, nine maps per set where the landscape material samples
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# three, and re-downloadable from Fab by anyone with the account. What is tracked instead is the 2K extract
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# `mapart substances` makes from them, which is what actually gets imported - about a tenth of the size and
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# the only part any pipeline reads. Delete Source/ and the substances still rebuild from Substances/.
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RawContent/Terrain/Source/
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# The biome masks are rendered from the painting and the climate export by `mapart biomes` in a few seconds.
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# Their inputs are tracked (Templates/ and Orogen Gens/) and the masks themselves are a product; biomes.json
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# beside them is the report of the run that made them.
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RawContent/World/Biomes/
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# The map art is rendered from the same Orogen Gens/ images in about six seconds by Tools/MapArt, so only its
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# manifest is worth tracking. What the map view actually reads is the imported texture in Content/World/Maps/,
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# which goes through LFS like every other asset.
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RawContent/World/MapArt/*.png
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RawContent/World/MapArt/mapart.json
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Tools/MapArt/bin/
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