ITelemetrySink with the null, log and JSON Lines sinks, FTelemetryEvent and the envelope, TelemetryEvents, UTelemetrySubsystem on the game instance, ASaltyGameMode minting the session id into the replicated ASaltyGameState, bs.TelemetryTest, the git hash in the build string (D-42) and four Salty.Core.Telemetry tests replacing the placeholder. Proved standalone and with a headless server plus client sharing one session id. Also enables the engine's Editor, AutomationTest, GameplayTags, ConfigSettings and LiveCoding MCP toolsets (D-43) so the editor's MCP server exposes more than the skills toolset. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
83 lines
1.3 KiB
Plaintext
83 lines
1.3 KiB
Plaintext
{
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"FileVersion": 3,
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"EngineAssociation": "5.8",
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"Category": "",
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"Description": "A movement, fighting and crafting prototype. Server-authoritative, C++ first.",
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"Modules": [
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{
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"Name": "SaltyCore",
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"Type": "Runtime",
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"LoadingPhase": "Default"
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},
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{
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"Name": "Salty",
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"Type": "Runtime",
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"LoadingPhase": "Default",
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"AdditionalDependencies": [
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"Engine",
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"AIModule",
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"UMG"
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]
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}
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],
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"Plugins": [
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{
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"Name": "ModelingToolsEditorMode",
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"Enabled": true,
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"TargetAllowList": [
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"Editor"
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]
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},
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{
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"Name": "StateTree",
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"Enabled": true
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},
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{
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"Name": "GameplayStateTree",
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"Enabled": true
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},
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{
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"Name": "GameplayAbilities",
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"Enabled": true
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},
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{
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"Name": "CommonUI",
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"Enabled": true
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},
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{
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"Name": "PythonScriptPlugin",
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"Enabled": true,
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"TargetAllowList": [
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"Editor"
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]
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},
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{
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"Name": "ModelContextProtocol",
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"Enabled": true
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},
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{
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"Name": "MCPClientToolset",
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"Enabled": true
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},
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{
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"Name": "EditorToolset",
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"Enabled": true
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},
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{
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"Name": "AutomationTestToolset",
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"Enabled": true
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},
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{
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"Name": "GameplayTagsToolset",
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"Enabled": true
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},
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{
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"Name": "ConfigSettingsToolset",
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"Enabled": true
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},
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{
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"Name": "LiveCodingToolset",
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"Enabled": true
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}
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]
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} |