Salty.uproject (UE 5.8) from the Third Person template with class redirects, the SaltyCore and Salty modules, the three build targets, USaltyAssetManager calling InitGlobalData, Config/Tags with the 23 root namespaces, Scripts/run-tests.sh, build.sh and Authoring/create_gym.py, L_Gym, Git LFS attributes and the placeholder test. Template variants kept as reference (D-41). The four Fab packs stay out of the repository for now (~10 GB). The editor serves the engine MCP plugin on 127.0.0.1:8000 through DefaultEditorPerProjectUserSettings.ini. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
17 lines
646 B
C++
17 lines
646 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Variant_Combat/AI/EnvQueryContext_Danger.h"
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#include "Variant_Combat/AI/CombatEnemy.h"
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#include "EnvironmentQuery/EnvQueryTypes.h"
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#include "EnvironmentQuery/Items/EnvQueryItemType_Point.h"
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void UEnvQueryContext_Danger::ProvideContext(FEnvQueryInstance& QueryInstance, FEnvQueryContextData& ContextData) const
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{
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// get the querying enemy
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if (ACombatEnemy* QuerierActor = Cast<ACombatEnemy>(QueryInstance.Owner.Get()))
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{
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// add the last recorded danger location to the context
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UEnvQueryItemType_Point::SetContextHelper(ContextData, QuerierActor->GetLastDangerLocation());
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}
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} |