Salty.uproject (UE 5.8) from the Third Person template with class redirects, the SaltyCore and Salty modules, the three build targets, USaltyAssetManager calling InitGlobalData, Config/Tags with the 23 root namespaces, Scripts/run-tests.sh, build.sh and Authoring/create_gym.py, L_Gym, Git LFS attributes and the placeholder test. Template variants kept as reference (D-41). The four Fab packs stay out of the repository for now (~10 GB). The editor serves the engine MCP plugin on 127.0.0.1:8000 through DefaultEditorPerProjectUserSettings.ini. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
37 lines
944 B
C++
37 lines
944 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "CombatActivatable.generated.h"
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/**
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* Interactable Interface
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* Provides a context-agnostic way of activating, deactivating or toggling actors
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*/
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UINTERFACE(MinimalAPI, NotBlueprintable)
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class UCombatActivatable : public UInterface
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{
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GENERATED_BODY()
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};
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class ICombatActivatable
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{
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GENERATED_BODY()
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public:
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/** Toggles the Interactable Actor */
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UFUNCTION(BlueprintCallable, Category="Activatable")
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virtual void ToggleInteraction(AActor* ActivationInstigator) = 0;
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/** Activates the Interactable Actor */
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UFUNCTION(BlueprintCallable, Category="Activatable")
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virtual void ActivateInteraction(AActor* ActivationInstigator) = 0;
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/** Deactivates the Interactable Actor */
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UFUNCTION(BlueprintCallable, Category="Activatable")
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virtual void DeactivateInteraction(AActor* ActivationInstigator) = 0;
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};
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