Salty.uproject (UE 5.8) from the Third Person template with class redirects, the SaltyCore and Salty modules, the three build targets, USaltyAssetManager calling InitGlobalData, Config/Tags with the 23 root namespaces, Scripts/run-tests.sh, build.sh and Authoring/create_gym.py, L_Gym, Git LFS attributes and the placeholder test. Template variants kept as reference (D-41). The four Fab packs stay out of the repository for now (~10 GB). The editor serves the engine MCP plugin on 127.0.0.1:8000 through DefaultEditorPerProjectUserSettings.ini. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
11 lines
298 B
C++
11 lines
298 B
C++
#include "Core/SaltyAssetManager.h"
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#include "AbilitySystemGlobals.h"
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void USaltyAssetManager::StartInitialLoading()
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{
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Super::StartInitialLoading();
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// Once, before any ability runs. Without this, FGameplayAbilityTargetData fails to replicate.
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UAbilitySystemGlobals::Get().InitGlobalData();
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}
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