Salty.uproject (UE 5.8) from the Third Person template with class redirects, the SaltyCore and Salty modules, the three build targets, USaltyAssetManager calling InitGlobalData, Config/Tags with the 23 root namespaces, Scripts/run-tests.sh, build.sh and Authoring/create_gym.py, L_Gym, Git LFS attributes and the placeholder test. Template variants kept as reference (D-41). The four Fab packs stay out of the repository for now (~10 GB). The editor serves the engine MCP plugin on 127.0.0.1:8000 through DefaultEditorPerProjectUserSettings.ini. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
41 lines
941 B
C++
41 lines
941 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "CombatLavaFloor.generated.h"
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class UStaticMeshComponent;
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class UPrimitiveComponent;
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/**
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* A basic actor that applies damage on contact through the ICombatDamageable interface.
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*/
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UCLASS(abstract)
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class ACombatLavaFloor : public AActor
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{
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GENERATED_BODY()
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/** Floor mesh */
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Components", meta = (AllowPrivateAccess = "true"))
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UStaticMeshComponent* Mesh;
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protected:
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/** Amount of damage to deal on contact */
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UPROPERTY(EditAnywhere, Category="Damage")
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float Damage = 10000.0f;
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public:
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/** Constructor */
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ACombatLavaFloor();
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protected:
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/** Blocking hit handler */
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UFUNCTION()
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void OnFloorHit(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, FVector NormalImpulse, const FHitResult& Hit);
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};
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