Salty.uproject (UE 5.8) from the Third Person template with class redirects, the SaltyCore and Salty modules, the three build targets, USaltyAssetManager calling InitGlobalData, Config/Tags with the 23 root namespaces, Scripts/run-tests.sh, build.sh and Authoring/create_gym.py, L_Gym, Git LFS attributes and the placeholder test. Template variants kept as reference (D-41). The four Fab packs stay out of the repository for now (~10 GB). The editor serves the engine MCP plugin on 127.0.0.1:8000 through DefaultEditorPerProjectUserSettings.ini. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
27 lines
594 B
C++
27 lines
594 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Blueprint/UserWidget.h"
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#include "CombatLifeBar.generated.h"
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/**
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* A basic life bar user widget.
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*/
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UCLASS(abstract)
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class UCombatLifeBar : public UUserWidget
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{
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GENERATED_BODY()
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public:
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/** Sets the life bar to the provided 0-1 percentage value*/
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UFUNCTION(BlueprintImplementableEvent, Category="Life Bar")
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void SetLifePercentage(float Percent);
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// Sets the life bar fill color
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UFUNCTION(BlueprintImplementableEvent, Category="Life Bar")
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void SetBarColor(FLinearColor Color);
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};
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