Files
UnrealPrototyping/Source/Salty/Variant_SideScrolling/Gameplay/SideScrollingJumpPad.h
T
Rainer LeitandClaude Fable 5.1 4f2c55cd2a Step 1: the Salty project, two modules, tests and the gym
Salty.uproject (UE 5.8) from the Third Person template with class redirects, the SaltyCore and Salty modules,
the three build targets, USaltyAssetManager calling InitGlobalData, Config/Tags with the 23 root namespaces,
Scripts/run-tests.sh, build.sh and Authoring/create_gym.py, L_Gym, Git LFS attributes and the placeholder test.
Template variants kept as reference (D-41). The four Fab packs stay out of the repository for now (~10 GB).
The editor serves the engine MCP plugin on 127.0.0.1:8000 through DefaultEditorPerProjectUserSettings.ini.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-16 20:10:43 +03:00

40 lines
868 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "SideScrollingJumpPad.generated.h"
class UBoxComponent;
/**
* A simple jump pad that launches characters into the air
*/
UCLASS(abstract)
class ASideScrollingJumpPad : public AActor
{
GENERATED_BODY()
/** Jump pad bounding box */
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Components", meta = (AllowPrivateAccess = "true"))
UBoxComponent* Box;
protected:
/** Vertical velocity to set the character to when they use the jump pad */
UPROPERTY(EditAnywhere, Category="Jump Pad", meta = (ClampMin=0, ClampMax=10000, Units="cm/s"))
float ZStrength = 1000.0f;
public:
/** Constructor */
ASideScrollingJumpPad();
protected:
UFUNCTION()
void BeginOverlap(AActor* OverlappedActor, AActor* OtherActor);
};