Salty.uproject (UE 5.8) from the Third Person template with class redirects, the SaltyCore and Salty modules, the three build targets, USaltyAssetManager calling InitGlobalData, Config/Tags with the 23 root namespaces, Scripts/run-tests.sh, build.sh and Authoring/create_gym.py, L_Gym, Git LFS attributes and the placeholder test. Template variants kept as reference (D-41). The four Fab packs stay out of the repository for now (~10 GB). The editor serves the engine MCP plugin on 127.0.0.1:8000 through DefaultEditorPerProjectUserSettings.ini. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
41 lines
780 B
C++
41 lines
780 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SideScrollingMovingPlatform.h"
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#include "Components/SceneComponent.h"
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ASideScrollingMovingPlatform::ASideScrollingMovingPlatform()
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{
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PrimaryActorTick.bCanEverTick = false;
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// create the root comp
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RootComponent = CreateDefaultSubobject<USceneComponent>(TEXT("Root"));
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}
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void ASideScrollingMovingPlatform::Interaction(AActor* Interactor)
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{
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// ignore interactions if we're already moving
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if (bMoving)
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{
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return;
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}
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// raise the movement flag
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bMoving = true;
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// pass control to BP for the actual movement
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BP_MoveToTarget();
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}
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void ASideScrollingMovingPlatform::ResetInteraction()
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{
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// ignore if this is a one-shot platform
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if (bOneShot)
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{
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return;
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}
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// reset the movement flag
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bMoving = false;
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}
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