Salty.uproject (UE 5.8) from the Third Person template with class redirects, the SaltyCore and Salty modules, the three build targets, USaltyAssetManager calling InitGlobalData, Config/Tags with the 23 root namespaces, Scripts/run-tests.sh, build.sh and Authoring/create_gym.py, L_Gym, Git LFS attributes and the placeholder test. Template variants kept as reference (D-41). The four Fab packs stay out of the repository for now (~10 GB). The editor serves the engine MCP plugin on 127.0.0.1:8000 through DefaultEditorPerProjectUserSettings.ini. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
17 lines
609 B
C#
17 lines
609 B
C#
using UnrealBuildTool;
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using System.Collections.Generic;
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// The dedicated server target. It exists from step 1 so the shape is fixed, but a launcher build of the engine
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// cannot compile it (OD-04); until the engine is a source build, the editor's "Run Dedicated Server" is the test.
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public class SaltyServerTarget : TargetRules
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{
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public SaltyServerTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Server;
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DefaultBuildSettings = BuildSettingsVersion.V7;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_8;
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ExtraModuleNames.Add("SaltyCore");
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ExtraModuleNames.Add("Salty");
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}
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}
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