Salty.uproject (UE 5.8) from the Third Person template with class redirects, the SaltyCore and Salty modules, the three build targets, USaltyAssetManager calling InitGlobalData, Config/Tags with the 23 root namespaces, Scripts/run-tests.sh, build.sh and Authoring/create_gym.py, L_Gym, Git LFS attributes and the placeholder test. Template variants kept as reference (D-41). The four Fab packs stay out of the repository for now (~10 GB). The editor serves the engine MCP plugin on 127.0.0.1:8000 through DefaultEditorPerProjectUserSettings.ini. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
23 lines
1.2 KiB
Bash
23 lines
1.2 KiB
Bash
#!/usr/bin/env bash
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# Builds and packages the game through UAT. Usage: Scripts/build.sh [Platform] [Configuration] [-server]
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# Scripts/build.sh Win64 Development
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# -server needs the engine built from source (Decisions OD-04); the launcher build refuses the Server target.
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set -u
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UE_ROOT="${UE_ROOT:-D:/UE_5.8}"
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ROOT="$(cd "$(dirname "$0")/.." && pwd)"
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PLATFORM="${1:-Win64}"
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CONFIG="${2:-Development}"
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TARGET_ARGS=""
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if [[ "${3:-}" == "-server" || "${1:-}" == "-server" ]]; then
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if [ ! -f "$UE_ROOT/Engine/Build/SourceDistribution.txt" ]; then
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echo "The engine at $UE_ROOT is a launcher build; it cannot compile SaltyServer (OD-04). Use the editor's Run Dedicated Server." >&2
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exit 1
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fi
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TARGET_ARGS="-server -serverplatform=$PLATFORM -noclient"
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fi
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PROJECT_W="$(cygpath -w "$ROOT/Salty.uproject" 2>/dev/null || echo "$ROOT/Salty.uproject")"
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ARCHIVE_W="$(cygpath -w "$ROOT/Build/$PLATFORM" 2>/dev/null || echo "$ROOT/Build/$PLATFORM")"
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"$UE_ROOT/Engine/Build/BatchFiles/RunUAT.bat" BuildCookRun -project="$PROJECT_W" -platform="$PLATFORM" \
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-clientconfig="$CONFIG" -serverconfig="$CONFIG" -build -cook -stage -pak -archive -archivedirectory="$ARCHIVE_W" \
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-nop4 -utf8output $TARGET_ARGS
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