Salty.uproject (UE 5.8) from the Third Person template with class redirects, the SaltyCore and Salty modules, the three build targets, USaltyAssetManager calling InitGlobalData, Config/Tags with the 23 root namespaces, Scripts/run-tests.sh, build.sh and Authoring/create_gym.py, L_Gym, Git LFS attributes and the placeholder test. Template variants kept as reference (D-41). The four Fab packs stay out of the repository for now (~10 GB). The editor serves the engine MCP plugin on 127.0.0.1:8000 through DefaultEditorPerProjectUserSettings.ini. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
59 lines
1.6 KiB
C#
59 lines
1.6 KiB
C#
// Gameplay: actors, components, subsystems, abilities, UI. Depends on SaltyCore, never the reverse.
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// The Variant_* folders are the engine template's reference code (D-41); nothing new is built on them.
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using UnrealBuildTool;
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public class Salty : ModuleRules
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{
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public Salty(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] {
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"Core",
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"CoreUObject",
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"SaltyCore",
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"GameplayTags",
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"GameplayAbilities",
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"GameplayTasks",
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"NetCore",
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"Engine",
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"InputCore",
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"EnhancedInput",
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"AIModule",
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"StateTreeModule",
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"GameplayStateTreeModule",
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"UMG",
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"Slate"
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});
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PrivateDependencyModuleNames.AddRange(new string[] { });
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PublicIncludePaths.AddRange(new string[] {
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"Salty",
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"Salty/Core",
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"Salty/Variant_Platforming",
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"Salty/Variant_Platforming/Animation",
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"Salty/Variant_Combat",
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"Salty/Variant_Combat/AI",
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"Salty/Variant_Combat/Animation",
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"Salty/Variant_Combat/Gameplay",
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"Salty/Variant_Combat/Interfaces",
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"Salty/Variant_Combat/UI",
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"Salty/Variant_SideScrolling",
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"Salty/Variant_SideScrolling/AI",
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"Salty/Variant_SideScrolling/Gameplay",
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"Salty/Variant_SideScrolling/Interfaces",
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"Salty/Variant_SideScrolling/UI"
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});
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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// Uncomment if you are using online features
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// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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}
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}
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