Salty.uproject (UE 5.8) from the Third Person template with class redirects, the SaltyCore and Salty modules, the three build targets, USaltyAssetManager calling InitGlobalData, Config/Tags with the 23 root namespaces, Scripts/run-tests.sh, build.sh and Authoring/create_gym.py, L_Gym, Git LFS attributes and the placeholder test. Template variants kept as reference (D-41). The four Fab packs stay out of the repository for now (~10 GB). The editor serves the engine MCP plugin on 127.0.0.1:8000 through DefaultEditorPerProjectUserSettings.ini. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
25 lines
803 B
C#
25 lines
803 B
C#
using UnrealBuildTool;
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// Rules, data types, tags and the telemetry contract. Knows no AActor and no UWorld; if something here seems to
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// need one, the thing it needs is data (Docs/Spec/Architecture.md, Modules).
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public class SaltyCore : ModuleRules
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{
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public SaltyCore(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] {
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"Core",
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"CoreUObject",
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"Engine", // UPrimaryDataAsset, FGameplayTag
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"GameplayTags",
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"GameplayAbilities" // FGameplayAttribute in the damage maths
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});
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PrivateDependencyModuleNames.AddRange(new string[] { });
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// Includes are rooted at the module: "Tags/NativeTags.h", "Telemetry/TelemetryEvent.h".
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PublicIncludePaths.Add(ModuleDirectory);
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}
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}
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