Files
UnrealPrototyping/Source/SaltyCore/SaltyCore.Build.cs
T
Rainer LeitandClaude Fable 5.1 4f2c55cd2a Step 1: the Salty project, two modules, tests and the gym
Salty.uproject (UE 5.8) from the Third Person template with class redirects, the SaltyCore and Salty modules,
the three build targets, USaltyAssetManager calling InitGlobalData, Config/Tags with the 23 root namespaces,
Scripts/run-tests.sh, build.sh and Authoring/create_gym.py, L_Gym, Git LFS attributes and the placeholder test.
Template variants kept as reference (D-41). The four Fab packs stay out of the repository for now (~10 GB).
The editor serves the engine MCP plugin on 127.0.0.1:8000 through DefaultEditorPerProjectUserSettings.ini.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-16 20:10:43 +03:00

25 lines
803 B
C#

using UnrealBuildTool;
// Rules, data types, tags and the telemetry contract. Knows no AActor and no UWorld; if something here seems to
// need one, the thing it needs is data (Docs/Spec/Architecture.md, Modules).
public class SaltyCore : ModuleRules
{
public SaltyCore(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"Engine", // UPrimaryDataAsset, FGameplayTag
"GameplayTags",
"GameplayAbilities" // FGameplayAttribute in the damage maths
});
PrivateDependencyModuleNames.AddRange(new string[] { });
// Includes are rooted at the module: "Tags/NativeTags.h", "Telemetry/TelemetryEvent.h".
PublicIncludePaths.Add(ModuleDirectory);
}
}