Files
UnrealPrototyping/RawContent/World/Templates/Map5.plates.json
T
2026-09-25 17:02:24 +03:00

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JSON

{
"_comment": "A painted tectonic layer: one colour per plate, and how that plate is moving. heading_deg is a compass bearing over the map - 0 points at the top of the image, 90 to the right, 180 to the bottom. speed_cm_yr is drift; what happens at a margin is the difference between the two plates either side of it, so two plates drifting the same way are a boundary doing nothing. spin_deg_myr turns a plate about its own centre, positive clockwise, and it is worth setting on at least one: without it every margin is the same all the way along, and with it one end collides while the other slides. Paint the plates, not the mountains - where two of these meet, the collision, the belt and its faults are worked out from the motions. Repaint the blobs freely; only the colours have to keep matching this file.",
"image": "Map5.plates.png",
"warn_distance": 60,
"plates": [
{
"name": "plate_0",
"rgb": [219, 83, 83],
"speed_cm_yr": 3,
"heading_deg": 38,
"spin_deg_myr": -22.76
},
{
"name": "plate_1",
"rgb": [83, 123, 219],
"speed_cm_yr": 5.3,
"heading_deg": 108,
"spin_deg_myr": -40.21
},
{
"name": "plate_2",
"rgb": [163, 219, 83],
"speed_cm_yr": 2.8,
"heading_deg": 333,
"spin_deg_myr": 21.11
},
{
"name": "plate_3",
"rgb": [219, 83, 202],
"speed_cm_yr": 2.7,
"heading_deg": 7,
"spin_deg_myr": -20.61
},
{
"name": "plate_4",
"rgb": [83, 219, 197],
"speed_cm_yr": 5.4,
"heading_deg": 142,
"spin_deg_myr": -40.89
},
{
"name": "plate_5",
"rgb": [219, 157, 83],
"speed_cm_yr": 1.5,
"heading_deg": 152,
"spin_deg_myr": 11.35
},
{
"name": "plate_6",
"rgb": [117, 83, 219],
"speed_cm_yr": 4.3,
"heading_deg": 207,
"spin_deg_myr": -32.87
}
]
}