Salty.uproject (UE 5.8) from the Third Person template with class redirects, the SaltyCore and Salty modules, the three build targets, USaltyAssetManager calling InitGlobalData, Config/Tags with the 23 root namespaces, Scripts/run-tests.sh, build.sh and Authoring/create_gym.py, L_Gym, Git LFS attributes and the placeholder test. Template variants kept as reference (D-41). The four Fab packs stay out of the repository for now (~10 GB). The editor serves the engine MCP plugin on 127.0.0.1:8000 through DefaultEditorPerProjectUserSettings.ini. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
14 lines
516 B
INI
14 lines
516 B
INI
[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=68D4595C46A43E9D6CFD028658D9F9E9
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ProjectName=Salty
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[ConsoleVariables]
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CommonUI.CheckKeyboardFocusAndParentage=1
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CommonUI.DisallowUserFocusedWidgetForPendingFocusRecipient=1
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CommonUI.FallbackToDesiredOnAutoRestoreFailure=1
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[/Script/GameplayAbilities.AbilitySystemGlobals]
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; Gameplay cue notifies live with the feature that owns them; scanning all of /Game would walk the asset packs.
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+GameplayCueNotifyPaths=/Game/Combat
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+GameplayCueNotifyPaths=/Game/Stats
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