Salty.uproject (UE 5.8) from the Third Person template with class redirects, the SaltyCore and Salty modules, the three build targets, USaltyAssetManager calling InitGlobalData, Config/Tags with the 23 root namespaces, Scripts/run-tests.sh, build.sh and Authoring/create_gym.py, L_Gym, Git LFS attributes and the placeholder test. Template variants kept as reference (D-41). The four Fab packs stay out of the repository for now (~10 GB). The editor serves the engine MCP plugin on 127.0.0.1:8000 through DefaultEditorPerProjectUserSettings.ini. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
22 lines
691 B
C++
22 lines
691 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
|
|
#include "AnimNotify_CheckChargedAttack.h"
|
|
#include "CombatAttacker.h"
|
|
#include "Components/SkeletalMeshComponent.h"
|
|
|
|
void UAnimNotify_CheckChargedAttack::Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, const FAnimNotifyEventReference& EventReference)
|
|
{
|
|
// cast the owner to the attacker interface
|
|
if (ICombatAttacker* AttackerInterface = Cast<ICombatAttacker>(MeshComp->GetOwner()))
|
|
{
|
|
// tell the actor to check for a charged attack loop
|
|
AttackerInterface->CheckChargedAttack();
|
|
}
|
|
}
|
|
|
|
FString UAnimNotify_CheckChargedAttack::GetNotifyName_Implementation() const
|
|
{
|
|
return FString("Check Charged Attack");
|
|
}
|