Step 1: the Salty project, two modules, tests and the gym

Salty.uproject (UE 5.8) from the Third Person template with class redirects, the SaltyCore and Salty modules,
the three build targets, USaltyAssetManager calling InitGlobalData, Config/Tags with the 23 root namespaces,
Scripts/run-tests.sh, build.sh and Authoring/create_gym.py, L_Gym, Git LFS attributes and the placeholder test.
Template variants kept as reference (D-41). The four Fab packs stay out of the repository for now (~10 GB).
The editor serves the engine MCP plugin on 127.0.0.1:8000 through DefaultEditorPerProjectUserSettings.ini.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
Rainer Leit
2026-09-16 20:10:43 +03:00
co-authored by Claude Fable 5.1
parent 0e61a77346
commit 4f2c55cd2a
1434 changed files with 11358 additions and 27 deletions
+58
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// Gameplay: actors, components, subsystems, abilities, UI. Depends on SaltyCore, never the reverse.
// The Variant_* folders are the engine template's reference code (D-41); nothing new is built on them.
using UnrealBuildTool;
public class Salty : ModuleRules
{
public Salty(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"SaltyCore",
"GameplayTags",
"GameplayAbilities",
"GameplayTasks",
"NetCore",
"Engine",
"InputCore",
"EnhancedInput",
"AIModule",
"StateTreeModule",
"GameplayStateTreeModule",
"UMG",
"Slate"
});
PrivateDependencyModuleNames.AddRange(new string[] { });
PublicIncludePaths.AddRange(new string[] {
"Salty",
"Salty/Core",
"Salty/Variant_Platforming",
"Salty/Variant_Platforming/Animation",
"Salty/Variant_Combat",
"Salty/Variant_Combat/AI",
"Salty/Variant_Combat/Animation",
"Salty/Variant_Combat/Gameplay",
"Salty/Variant_Combat/Interfaces",
"Salty/Variant_Combat/UI",
"Salty/Variant_SideScrolling",
"Salty/Variant_SideScrolling/AI",
"Salty/Variant_SideScrolling/Gameplay",
"Salty/Variant_SideScrolling/Interfaces",
"Salty/Variant_SideScrolling/UI"
});
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}