Salty.uproject (UE 5.8) from the Third Person template with class redirects, the SaltyCore and Salty modules, the three build targets, USaltyAssetManager calling InitGlobalData, Config/Tags with the 23 root namespaces, Scripts/run-tests.sh, build.sh and Authoring/create_gym.py, L_Gym, Git LFS attributes and the placeholder test. Template variants kept as reference (D-41). The four Fab packs stay out of the repository for now (~10 GB). The editor serves the engine MCP plugin on 127.0.0.1:8000 through DefaultEditorPerProjectUserSettings.ini. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
39 lines
898 B
C++
39 lines
898 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/GameModeBase.h"
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#include "CombatGameMode.generated.h"
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/**
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* Simple GameMode for a third person combat game
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*/
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UCLASS(abstract)
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class ACombatGameMode : public AGameModeBase
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{
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GENERATED_BODY()
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public:
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/** Constructor */
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ACombatGameMode();
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protected:
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/** Initialization */
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virtual void BeginPlay() override;
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/** Assigns a PlayerStart to a specific player */
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virtual AActor* ChoosePlayerStart_Implementation(AController* Player) override;
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protected:
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/** Determines how many local players should be spawned on game start */
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UPROPERTY(EditDefaultsOnly, Category="Local Multiplayer", meta = (ClampMin = 1, ClampMax = 4))
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int32 NumberOfLocalPlayers = 1;
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/** Used to assign players to different PlayerStarts in the level */
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int32 CurrentPlayerStartAssignment = 0;
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};
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