Off the ladder at the user's request. Scripts/Authoring/generate_heightmap.py (numpy, installed locally by bootstrap-pylib.sh) writes a 16-bit height PNG and three 8-bit weight PNGs to Content/World/Heightmaps; create_world.py rebuilds /Game/Maps/L_World from them through ULandscapeAuthoringLibrary in the new SaltyEditor module, which wraps ALandscape::Import because the engine exposes no landscape creation to Python. Uses Elite_RockyMeadows' landscape material and layer infos (the pack itself is still uncommitted). 4033 vertices a side at 350 cm a quad; swap the PNGs and rerun to change the terrain. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
88 lines
1.4 KiB
Plaintext
88 lines
1.4 KiB
Plaintext
{
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"FileVersion": 3,
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"EngineAssociation": "5.8",
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"Category": "",
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"Description": "A movement, fighting and crafting prototype. Server-authoritative, C++ first.",
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"Modules": [
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{
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"Name": "SaltyCore",
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"Type": "Runtime",
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"LoadingPhase": "Default"
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},
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{
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"Name": "SaltyEditor",
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"Type": "Editor",
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"LoadingPhase": "PostEngineInit"
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},
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{
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"Name": "Salty",
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"Type": "Runtime",
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"LoadingPhase": "Default",
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"AdditionalDependencies": [
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"Engine",
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"AIModule",
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"UMG"
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]
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}
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],
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"Plugins": [
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{
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"Name": "ModelingToolsEditorMode",
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"Enabled": true,
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"TargetAllowList": [
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"Editor"
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]
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},
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{
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"Name": "StateTree",
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"Enabled": true
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},
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{
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"Name": "GameplayStateTree",
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"Enabled": true
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},
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{
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"Name": "GameplayAbilities",
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"Enabled": true
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},
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{
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"Name": "CommonUI",
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"Enabled": true
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},
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{
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"Name": "PythonScriptPlugin",
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"Enabled": true,
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"TargetAllowList": [
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"Editor"
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]
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},
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{
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"Name": "ModelContextProtocol",
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"Enabled": true
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},
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{
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"Name": "MCPClientToolset",
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"Enabled": true
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},
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{
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"Name": "EditorToolset",
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"Enabled": true
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},
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{
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"Name": "AutomationTestToolset",
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"Enabled": true
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},
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{
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"Name": "GameplayTagsToolset",
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"Enabled": true
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},
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{
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"Name": "ConfigSettingsToolset",
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"Enabled": true
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},
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{
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"Name": "LiveCodingToolset",
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"Enabled": true
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}
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]
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} |