Files
UnrealPrototyping/Salty.uproject
T
Rainer LeitandClaude Fable 5.1 1945ef033b L_World: a 200 km2 world-partitioned landscape from a seeded heightmap
Off the ladder at the user's request. Scripts/Authoring/generate_heightmap.py (numpy, installed locally by
bootstrap-pylib.sh) writes a 16-bit height PNG and three 8-bit weight PNGs to Content/World/Heightmaps;
create_world.py rebuilds /Game/Maps/L_World from them through ULandscapeAuthoringLibrary in the new SaltyEditor
module, which wraps ALandscape::Import because the engine exposes no landscape creation to Python. Uses
Elite_RockyMeadows' landscape material and layer infos (the pack itself is still uncommitted). 4033 vertices
a side at 350 cm a quad; swap the PNGs and rerun to change the terrain.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-16 20:51:37 +03:00

88 lines
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{
"FileVersion": 3,
"EngineAssociation": "5.8",
"Category": "",
"Description": "A movement, fighting and crafting prototype. Server-authoritative, C++ first.",
"Modules": [
{
"Name": "SaltyCore",
"Type": "Runtime",
"LoadingPhase": "Default"
},
{
"Name": "SaltyEditor",
"Type": "Editor",
"LoadingPhase": "PostEngineInit"
},
{
"Name": "Salty",
"Type": "Runtime",
"LoadingPhase": "Default",
"AdditionalDependencies": [
"Engine",
"AIModule",
"UMG"
]
}
],
"Plugins": [
{
"Name": "ModelingToolsEditorMode",
"Enabled": true,
"TargetAllowList": [
"Editor"
]
},
{
"Name": "StateTree",
"Enabled": true
},
{
"Name": "GameplayStateTree",
"Enabled": true
},
{
"Name": "GameplayAbilities",
"Enabled": true
},
{
"Name": "CommonUI",
"Enabled": true
},
{
"Name": "PythonScriptPlugin",
"Enabled": true,
"TargetAllowList": [
"Editor"
]
},
{
"Name": "ModelContextProtocol",
"Enabled": true
},
{
"Name": "MCPClientToolset",
"Enabled": true
},
{
"Name": "EditorToolset",
"Enabled": true
},
{
"Name": "AutomationTestToolset",
"Enabled": true
},
{
"Name": "GameplayTagsToolset",
"Enabled": true
},
{
"Name": "ConfigSettingsToolset",
"Enabled": true
},
{
"Name": "LiveCodingToolset",
"Enabled": true
}
]
}