Files
UnrealPrototyping/Source/SaltyEditor/SaltyEditor.Build.cs
T

27 lines
837 B
C#

using UnrealBuildTool;
// Editor-only tools. Arrived with the first one (Docs/Spec/Architecture.md, Modules): the landscape authoring
// library that Scripts/Authoring/create_world.py calls, because the engine exposes no landscape creation to Python.
public class SaltyEditor : ModuleRules
{
public SaltyEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"Engine"
});
PrivateDependencyModuleNames.AddRange(new string[] {
"UnrealEd",
"Landscape",
"LandscapeEditor", // FLandscapeImportHelper reads the heightmap and weightmap files
"RenderCore" // FlushRenderingCommands while the edit-layer merge is driven by hand
});
PublicIncludePaths.Add(ModuleDirectory);
}
}